- Steam App
- Istrolid (449140)
- Event type
- patch note
- Published
- 17 May 2016 - 00:43:59 UTC
- Source
- steam_community_announcements
We continue to work on some larger projects for you, but in the meantime we have some fixes. Cloak Now does not cost energy when you are not cloaked. Costs 400/energy a second while cloaked, until you hit maximum cloak. Now only decloaks when the ship actually fires, not just when it has a firing solution. Ultralight Armor Was in a bit weak of a place because of volumetric. Now has half its former mass. Additionally, there are bug fixes to problems that players can never see that should increase perfomance a bit. We will be doing more major releases later this week, but in the meantime, we are trying to keep the game balanced. As a referesher on cloak mechanics: Cloaking Energy A ship must generate enough 'cloaking energy' to equal its mass, in order to be cloaked. Each cloaking device cloak's 60T of ship, every second (so a 60T ship will cloak in exactly one second). The maximum 'cloaki...