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Istrolid

Istrolid Steam news

treeform | May 6, 2016 | game

Released

2players observed · 22 September 2026 - 22:04:27 UTC

Free To PlayIndieStrategyFree to PlayBuildingSteam Store

  • Latest observed players2 · 22 September 2026 - 22:04:27 UTC
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Istrolid news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 22 September 2026 - 22:04:27 UTC
  • SteamPulse tracked peak12
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews2,690
  • Release dateMay 6, 2016
  • Developertreeform
  • Publishertreeform

Genres: Free To Play, Indie, Strategy

Company pages: Developer: treeformPublisher: treeform

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Istrolid Steam news

Istrolid news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Istrolid Update 1.0.1 - Community Balance Council #2 - 12 June 2021

    We have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta. PD-able Adjustments by Owlfeathers These are a modest rework increasing the general quality of PD-able weaponry. The missile changes are somewhat contentious as high speed ‘Premium’ ships have few clear counters, but it should be within tolerances. Missile Reload Time 2.06 → 1.93 (6.5% faster Rof) Projectile Speed 352 m/s → 304 m/s Energy use 2860e → 2650e Mass 30t → 20t Torpedo Range 1100m → 1250m Energy use 1250e → 1100e Health 10 → 15 Artillery Range 1600m → 1700m Phase Nerf Inspired by blaze/nulitor There has generally been a sentiment that phase bombs are slightly too good, but there have been mixed feelings…

  • Spaceship building 2D strategy Istrolid reaches the big 1.0 - 20 April 2021

    It's Free Game Tuesday! Today we have Istrolid, a free fleet-design strategy game from developer treeform that recently hit the big 1.0 release. Read the full article here: https://www.gamingonlinux.com/2021/04/spaceship-building-2d-strategy-istrolid-reaches-the-big-10

  • Istrolid 1.0.0 - Here we are! - 10 April 2021

    The 1.0.0 It’s finally here: 1.0.0. I don’t know what I expected this would be, but here we are! When I was a kid I was captivated by computer games. I had no clue how computers worked. I created a paper box to be “the screen” and cut out stuff to move inside “the screen” with little handles. Istrolid started out as a game out of LEGO where one would build fleets of ships and have them fight. It's been quite a journey getting from there to this point. Learning programming to make games. Making 100s of other game prototypes. Going to college, getting a job programming. An entire lifetime has passed. Then finally I realized my dream. I released Istrolid. Don’t let your dreams be dreams. At first I showed the alpha prototype to Saktoth, he convinced me to add part building mechanics to make this a more interesting game rather than “a regular RTS”. He brought RyMarq on board to help with th…

  • Istrolid Update 0.51.5 - Community Balance Patch! - 21 March 2021

    Community Balance Council We ran the (https://www.reddit.com/r/istrolid/comments/lxp3i3/community_balance_council_1/) reddit thread where you voted on the balance changes. We took the highest upvoted balance changes with slight tweaks and here they are: Ranged Group Rework by Owlfeathers (with influence from No-Personality 4982) These changes are a large rework to the range increments of the current game. They improve range mods for low-range use, diminish them for high range use, and generally increase some of the nuance in the range game. Generally speaking this is a broad normalization of range based effects. I look forward to seeing what options this opens up for classically ‘mid-range’ weapons. Spinal Mount Range +600m → +500m Energy use +50% → +25% Demispinal Mount: Cost $5 → $7 Energy use +25% → +10% Weight 10T → 15T Micro 360 Mount: Range penalty -34% → -25% Targeting Subsystem:…

  • Istrolid Update 0.51.4 - Bug fixes before 1.0.0! - 6 March 2021

    I would like to get some bug fixes out for you as we make our way to 1.0.0. Area Centering We are now going to do area-center instead of mass-center: This makes ships way more centered but it takes away this mass centering puzzle. It’s true some people did like, but mostly was a kind of chore that did not do much to balance anyways. It ended up not mattering that much after we made the weapon ranges in game longer and longer. Units with Stasis Field will ram Your ships with stasis fields will now ram targets when you order them with the F follow/focus order. This will make stasis equipped ships much easier and fun to use as they will just chase down their prey and kill it. Just like you designed them to! Weapon Sounds Artillery no longer sounds like it came from WW1. I made it sound more sci-fi. That arty sound always stood out to me as not fitting. I hope you like the new one. I also m…

  • Istrolid Update 0.51.3 - 1.0.0 next! - 4 March 2021

    I know, some of you had trouble running the game. This is mostly due to aging underlying technology called Electron. Well good news I have updated it to the newest version to enable the biggest compatibility for you across Windows, Mac, and Linux. Wow… so exciting… well not really… what is exciting… is: Community Balance Council I want to try something new, something radical. Many of you have expressed your frustration with balance. But it’s very hard for me to know what the general community wants… Go to this reddit thread and make a top level comment with your balance change, please follow this format: Heavy Beam: Damage 38d -> 36d Energy Use 4000e -> 4500e It's going to make heavy beam less dominant in the meta. Right now every game has to have one. If balance change gets enough votes it will get approved and make it into 1.0.0! That’s right 1.0.0 is right around the corner. The 1.0.…

  • Istrolid Update 0.51.1 - 28 January 2020

    Fleet Tabs We are excited to introduce fleet tabs! Our fleets have been getting a little too full lately. With players having hundreds of ships its been getting pretty crowded. With fleet tabs you can organize your fleets in the way that works for you. Even more ships now! Rework of the Jump Drive Jump drive is being changed to be more dynamic and varied in its usage. Since its inception, Jump drive has been used primarily to bomb targets, or engage very rarely. The “burst” turning for larger ships has also been interesting, but it doesn’t really fulfill the fantasy of a Jump Drive here. Jump drive now doesn’t cost energy to jump and can recharge much faster for short range jumps. A new indicator also means you can control and understand the new Jump Drive a bit better. The hope here is that ships that make many smaller jumps will become more valid. We will keep an eye on how designs pr…

  • Istrolid Update 0.50.3 - 18 June 2019

    Survival Mode https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12295276%2F651289bd079c5ef8c677fbbf116abc038dec9f75.png Introducing survival mode: battle waves and waves of enemy ships as you try to stay alive and hold the control points. You can fight either single player or multiplayer. You can add any AI or AIs you would like to survive against. The waves increase in their number and their ferocity, there is no end. Better Fleet Screen https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12295276%2F40cf0e3af1c9562ffa223713d7253ca0b5b44139.png You can now drag and drop fleets. If you have a ton of ships in your fleet screen this will greatly help you sift and sort them. Balances Changes https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12295276%2F6a3620494097e026cca7be019eb6b8a758068430.png Some slight tweaks to a variety of weapons. Overall b…

  • Istrolid Update 0.49.2 - 19 January 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12295276%2F6ae6c2e98c65c6ff3054fc4b282b860991f7c3db.png In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam. Balance Changes Artillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500 Sidewinder: Range 740 → 780 Speed 256 → 272 Heavy Beam: Damage: 37 → 38 Energy 5200 → 5000 Push Wave: Range 750 → 775 Damage: 4 → 5 Pull Wave: Range 825 → 850 1x1 Reactor: Energy 1800 → 2000 Advanced Shied: Mass: 10 → 8 No Overkill: Cost: 5 → 1 Health: 5 → 4 Fixes Jump Drive now uses Mass x 15 for both energy cost and indicat…

  • Istrolid Update 0.49.1 - 12 January 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12295276%2F53874983628bd203cae2a3289b2a08adbb123dae.png Artillery has long been a source of fairly swingy behaviors in the game. This is in large part because of its small, but technically AoE hit location. Rather than trying to minimize that, these changes seek to accept the area of effect, making artillery shots more rare and dramatic, therefore more dodgeable, but still very potentially powerful. PD and missiles are both rebalanced to reduce the impact on artillery from this change. Additionally, shields and range are being changed to allow more long range spam as an option while also making it more counterable, increasing maximum range, reducing DPS at that range, and improving regeneration options. Finally, components that are traditionally used on more expandable craft have had their price increased, as well as their…

  • Istrolid Update 0.48.3 - 22 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12295276%2F395d40572a2bd08975270ab1dffd5d7411cc3494.png Balance Changes Sidewinder Damage 30 -> 34 Orb range 1400m -> 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase) Tesla damage 10 -> 12, energy cost 1300e -> 1500e, energy drain removed Heavy Point Defense projectile speed 560m/s -> 880m/s, energy cost 4400e -> 4000e, reload time 3s -> 3.25s, radius 18m -> 5m Overshoot of all projectiles except Sidewinder and Missile changed 50% -> 30% Bug Fixes Artillery/Phase target indicators better fit their AoE Carriers now transfer to targets that have run completely out of energy Unit names are now limited to 50 characters AI will no longer have a chance of stalling when its targets are destroyed AI DPS conditions are now evaluated correctly Following an enemy ship will now get cl…

  • Istrolid Update 0.47.5 - 3 February 2018

    Visual Updates: New wide variant 2x1 Scout and Fighter thrusters for symmetrical fighters. Bulk Thrusters back to 1x2 visually. New decals and inner diagonal stripe. More statistics are displayed in the info pane for parts Artillery and Phase bombs have a new visual indicator Minimum range is now displayed as inward facing triangles. Balances Changes: Dampener from -25% to -30% Energy cost Emp Warhead from 4000 to 5000 Energy Damage Added ‘armed’ and ‘unarmed’ categories to relative AI commands Fire damage is now displayed correctly in info pane Fixes to AI facing Fixes to orders.

  • Istrolid Update 0.47.5 - 3 February 2018

    Visual Updates: New wide variant 2x1 Scout and Fighter thrusters for symmetrical fighters. Bulk Thrusters back to 1x2 visually. New decals and inner diagonal stripe. More statistics are displayed in the info pane for parts Artillery and Phase bombs have a new visual indicator Minimum range is now displayed as inward facing triangles. Balances Changes: Dampener from -25% to -30% Energy cost Emp Warhead from 4000 to 5000 Energy Damage Added ‘armed’ and ‘unarmed’ categories to relative AI commands Fire damage is now displayed correctly in info pane Fixes to AI facing Fixes to orders.

  • Istrolid Update 0.47.4 - AI Fixes - 26 November 2017

    AI Fixes. Fixed AIs getting stuck somehow for no reason. Fixes issue in the AI editor, when moving rules up and down. Updated Mini Charger Kick AIs Upon Changing Game Mode. Previously AIs clogged up the player count, potentially locking a server if a player repeatedly added them and swapped modes. Now that they are kicked this is no longer possible. New Shadow Parts (for DLC owners only) Added curved and front amor heavyweight shadowed pieces. Part Changes 180 Turret Mount, arc increased to 200, cost decreased from 18 to 15 Sidewinder tracks further, moves faster, and does 25% less damage. Demispinal Turret Mount cost reduced from 10 to 8 Dampener Mod hp increased from 5 to 10 Heavy Flak hp increased from 5 to 10

  • Istrolid Update 0.47.4 - AI Fixes - 26 November 2017

    AI Fixes. Fixed AIs getting stuck somehow for no reason. Fixes issue in the AI editor, when moving rules up and down. Updated Mini Charger Kick AIs Upon Changing Game Mode. Previously AIs clogged up the player count, potentially locking a server if a player repeatedly added them and swapped modes. Now that they are kicked this is no longer possible. New Shadow Parts (for DLC owners only) Added curved and front amor heavyweight shadowed pieces. Part Changes 180 Turret Mount, arc increased to 200, cost decreased from 18 to 15 Sidewinder tracks further, moves faster, and does 25% less damage. Demispinal Turret Mount cost reduced from 10 to 8 Dampener Mod hp increased from 5 to 10 Heavy Flak hp increased from 5 to 10

  • Istrolid Update 0.46.9 - Part Updates - 18 November 2017

    A bunch of visual, balance, AI and order giving fixes. Balance Changes Stasis Field: Price from 15 to 10 This should allow stasis to be more easily placed on fighters and other small craft without making a serious impact on their cost effectiveness. Spinal: -50 Range The base range of spinal was quite strong, this should bring that power down a little while we think about the role of spinal versus rangemods in the long time. Flamethrower: 1 normal dps to 2. Flamethrower really only works as a niche anti-heavy weapon, a bit more base damage should help it kill units it would otherwise struggle to kill with it’s DoT, such as fighters, while not necessarily making it too strong in those cases. Visual Updates Thrusters have got an overhaul, typing together the visuals of the two variants of bulk and cruiser so they are more clearly the same thruster type. Ultralight armour is now fully rota…

  • Istrolid Update 0.46.9 - Part Updates - 18 November 2017

    A bunch of visual, balance, AI and order giving fixes. Balance Changes Stasis Field: Price from 15 to 10 This should allow stasis to be more easily placed on fighters and other small craft without making a serious impact on their cost effectiveness. Spinal: -50 Range The base range of spinal was quite strong, this should bring that power down a little while we think about the role of spinal versus rangemods in the long time. Flamethrower: 1 normal dps to 2. Flamethrower really only works as a niche anti-heavy weapon, a bit more base damage should help it kill units it would otherwise struggle to kill with it’s DoT, such as fighters, while not necessarily making it too strong in those cases. Visual Updates Thrusters have got an overhaul, typing together the visuals of the two variants of bulk and cruiser so they are more clearly the same thruster type. Ultralight armour is now fully rota…

  • Istrolid Update 0.46.8 - Important bug fixes - 19 October 2017

    Speed Coil down to +50% from +60% bonus Single speed coils were giving a lot of velocity, and less than 6x speed coil has quickly become common, so preserving the same extremes at 6 coils is less important. This also lowers the max velocities achievable with things like artillery stacks. Waves now scale their power based on damage mods With damage mods, you can now create a 'push/pull wave bomber', previously wave push/pull was unaffected by damage mods. Quickscore displays current money, rather than earned money Quickscore now displays the current available cash on hand, rather than the total earned over this game. This allows players to see if their enemies are saving up for a surprise rush and be confident in taking the last point and ending the game. New effects and explosions EMP warhead now has a zap effect so you can distinguish it from other warheads. Orb has a hit effect, and h…

  • Istrolid Update 0.46.8 - Important bug fixes - 19 October 2017

    Speed Coil down to +50% from +60% bonus Single speed coils were giving a lot of velocity, and less than 6x speed coil has quickly become common, so preserving the same extremes at 6 coils is less important. This also lowers the max velocities achievable with things like artillery stacks. Waves now scale their power based on damage mods With damage mods, you can now create a 'push/pull wave bomber', previously wave push/pull was unaffected by damage mods. Quickscore displays current money, rather than earned money Quickscore now displays the current available cash on hand, rather than the total earned over this game. This allows players to see if their enemies are saving up for a surprise rush and be confident in taking the last point and ending the game. New effects and explosions EMP warhead now has a zap effect so you can distinguish it from other warheads. Orb has a hit effect, and h…

  • Istrolid Update 0.46.7 - 14 October 2017

    https://www.youtube.com/watch?v=36TJ2mM63BM Dampener A weapon mod that reduces the speed of a projectile by 8% and the energy consumption by 25% Orb Launcher A light, long range projectile with an arming phase. Useful for bombardment against slow enemies. Able to strike heavily point-defended enemies, as it is not a missile. Demispinal and Spinal Changes A lighter spinal that gives +250m range, for $10 and 15T. Spinal now gives +500m range for $20 and 40T. Spinal range bonus now applies after the % bonus from weapon mods, reducing max ranges with range mods. Emp Warhead An EMP Warhead and nerfs to current explosive warhead Speed Coils Changed effect scale. Has linear increase. Increases speed by 60%. Sidewinder Now circles in place when it has no target, rather then flying off away from the enemy. New Engine Sizes Larger Bulk Thruster(47$), Small Cruiser Thruster (44$) Bulk Thruster Ner…

Patch notes and updates

S.noRelease datePatch nameGID number
16 March 2021Istrolid Update 0.51.4 - Bug fixes before 1.0.0!4057152305720708921
219 January 2019Istrolid Update 0.49.22426778849023815378
312 January 2019Istrolid Update 0.49.12711631078218977734
429 May 2017Istrolid Update 0.45.124249665521684269528
530 November 2016Istrolid Version 44.74249665521684269639
626 November 2016Istrolid Version 44.64249665521684269744
730 October 2016Istrolid Version 43.314249665521684269860
822 October 2016Istrolid Version 43.154249665521684269980
912 August 2016Istrolid Version: 41.2 Local AI Update4249665521684270223
1030 July 2016Istrolid 40.2 Ranking Update4249665521684270347
115 July 2016Istrolid Version 39.44249665521684270472
1218 June 2016Istrolid Version: 38.394249665521684270589
1315 June 2016Istrolid Version 38.384249665521684270686
148 June 2016Istrolid Version 38.294249665521684270791
154 June 2016Istrolid Version 38.224249665521684270905
1631 May 2016Istrolid Version 38.144249665521684271019
1724 May 2016Istrolid Version 38.14249665521684271242
1818 May 2016Istrolid Version: 37.1084249665521684271346
1917 May 2016Istrolid Version 37.1034249665521684271481
2012 May 2016Istrolid Version: 37.934249665521684271728

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