I Am Overburdened, 1.2.2. cosmetics — I Am Overburdened Steam update #1145763

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hello everyone! This time...

Steam App
I Am Overburdened (690560)
Event type
patch note
Published
13 June 2019 - 13:45:13 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hello everyone! This time instead of launching new content or features I'm upgrading the graphics of the game a little. Graphical facelift This is the first update for I Am Overburdened focusing only on the visual aspect. If the response is good I may create another similar one :) Let me know what you think! Auto-Tiling The biggest graphical improvement is the auto-tiling feature of the dungeon levels. In short, it is a technique to (dynamically) change tiles based on their neighbors to achieve a much less "blocky" look and to add depth to the scenes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2Fdbae8d320212bccc032107dca037e85c0e8b0c97.gif To me, the difference is night and day. It does make the grid structure of the levels less readable ...

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