I Am Overburdened news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews157
- Release dateNov 2, 2017
- DeveloperMagic Item Tech
- PublisherMagic Item Tech
Company pages: Developer: Magic Item TechPublisher: Magic Item Tech
I Am Overburdened Steam news
I Am Overburdened news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- I Am Overburdened, 1.2.10. don't mess up. - 22 April 2022
Hello there! Hot-fix time. Sadly version 1.2.9. contained some "glitches" :( Bugs everywhere First and foremost please accept my apology for the bugs that I left in the game. Multiple discussions were started and you reached out to me with detailed descriptions and useful reproduction steps. I'm really thankful for having such an understanding and helping community. You are awesome! Besides delivering the fixes I will do my best to minimize the occurrence of issues of any caliber in future updates. That is a promise ;) Nightmare retry A glaring issue. I'm really sorry about it. I don't know how I could miss this. Originally (before the 1.2.9. update) when retrying or restarting the game on Nightmare difficulty, the new game would also start on Nightmare difficulty. I messed this up with the Nightmare and Treasury shuffling and changes in the Inn and it always switches back to Normal. No…
- I Am Overburdened, 1.2.9. two steps forward, one step back. - 24 March 2022
Hi everyone! As the title suggests progress has been made, but I took a really bumpy road to get here. I'm done with a new update, but even though I mentioned around two weeks multiple times, it took more than a month :/ Big-ish? Or lots of small-ish? I wanted to release some of the new goodies of the planned expansion pack without spoiling the new content. Just new functionality. For this to happen I had to make a version of the game which is halfway between my current development build and the existing released builds, which took way more time than I originally expected. Silly me. Regardless of not featuring new content, it does bring lots of convenience features and quality of life changes ;) Teleport to target There's a new mouse control mode in town: teleport! If you play the game a lot and dislike waiting for the movement animations this will speed it up to be *instantaneous. Path…
- I Am Overburdened, 1.2.8. a trail of broken dreams. - 12 February 2022
Hello there! Not much news on my front, but I'm doing game development (at least some, sort-of) and I'm still alive :) Where have you been? I disappeared for a looong time from the online world and from I Am Overburdened development. I really wanted to continue releasing updates for the game, but I wasn't in a good place and my circumstances did not allow it. I hope you can understand and forgive the prolonged silence. Where are you going to? Not a Blue Cafe specifically, but I wish to finish my plans. I wasn't putting in many hours, but progress did happen bit by bit on the I Am Overburdened content update. I'm excited to return to it. I don't know if I'll be releasing it piece by piece or as a big package, but you can come with me if you are still interested in this journey ;) I want to know what is new! Hold your horses (and your enthusiasm) just yet. This is a small update. Kind of…
- I Am Overburdened, happy holidays! - 21 December 2019
No big updates this time, but I wanted to post an entry to wish everyone happy holidays, a fun-filled winter and most importantly an awesome new year :) Plus I'm sharing some info nuggets about the upcoming Overburdened update. Artifacts Progress is steady on the development of the expansion pack. I've finalized all the new items (+17, totaling at 139) and I'm really proud of the results. Many became pretty extreme :D Hopefully with their inclusion fresh strategies will emerge. Flying to safety Knocking back your enemies Combusting your surroundings Let me know what you think. Since we are close to the end of the year (and the decade :O) I'm going to spend most of my time with my family so I may become a bit dormant and disconnected, but I will check on the boards every now and then. Thank you for being the awesome community you are and for being so supportive :) Take care and again hav…
- I Am Overburdened, 1.2.7. what is to come - 22 November 2019
I Am Overburdened, what is to come. Hi there! Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update and some news about the expansion :) ?! The update Showcasing version 1.2.7. will be short as it is a refinement build. Nothing spectacularly, just a bunch of fixes and tunings. DPI/mouse issue bug-fix There was a problem limiting the mouse movement which occurred on non-default DPI settings and/or high desktop resolutions. Now it is fixed and there is no need for using the workaround posted on the community forums of the game. Book of monsters enhancements To fix the confusion around the monster unlocks I've added progress visualization. You just have to kill a single monster from a given kind and then you can check how much more of it you have to fight to successfully open detailed informati…
- I Am Overburdened, 1.2.6. looney tuning - 16 September 2019
Hello there! Time for one last small update before I go into full promotion mode regarding the new I Am Overburdened expansion pack ;) Update The new 1.2.6. version is more of a refinement over the existing stuff, but it packs a lovely change which I hope receives a warm welcome. Screen transition I've been fighting with level change for a long while to make it look good and readable. I always wanted to help the player instantly recognize where Joey is when entering a new dungeon floor. Finally what I have now feels really good :) https://www.youtube.com/watch?v=juvf24hARWY I should have looked into cartoons for inspiration long ago. Bug-fixes While testing the new content I made for the expansion I've stumbled into a few issues :( https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F6982dc73a4ca18b63a0622613c391442d56d6aef.png A huge error found its way into the…
- I Am Overburdened, 1.2.5. optimize prime - 16 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hi everyone! Here comes a not so spectacular, but hopefully funny update for I Am Overburdened. As the name suggest version 1.2.5. is way more swift than the previous one, plus it is equipped with a nasty new trick to terrorize artifact hunters ːsteammockingː Hallucination 2.0 Please welcome "positive" hallucinations. Previously when you accidentally drank poison or a venomous creature attacked you, monster phantasms (non-existent hallucinated creatures) would be placed randomly on the following dungeon level. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F248c60c7e5df5c4da99f9d518d6a05c9973834b1.gif This feature always felt fun, but a bit insignificant. Its impact was quite low because if you played a lot you could figure out in many case…
- I Am Overburdened, 1.2.4. cracks showing - 23 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hello everyone! This update is a tiny one with bug-fixes only. Life has interesting ways of slowing things down. If you stay till the end of the post and can put up with my whining I'll explain how come I could only make a hot-fix build in a whole month. The update Some glaring issues have been discovered lately and I just managed to repair a few long-standing problems so version 1.2.4. contains important fixes. Not saved https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F82a31fa526979392be3c0a65b118c05a22377045.png Sadly the path was not "ensured" (existence of directories) in all cases when saving the game. I estimate, that this could affect quite a few people theoretically, but not many reported it so far. I hope this means it worked for mo…
- I Am Overburdened, 1.2.3. experience tidbits - 25 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hi there! So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project :D Hopefully, the user interface enhancements in version 1.2.3. will be appreciated still ;) The book of monsters The biggest (albeit functionally neglectable) change is the new "Book of Monsters" layout. Now the unlocked monsters can be explored using a scrollable grid just like in the case of the "Tome of Artifacts". It looks much less crammed + this was a necessary change for the future ;) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2Fb78b82725ed26aedd66cad32a71455b26da1533d.gif Yep, this also means new monsters will join the party with the upcoming bigger content update (currently it looks like 4 to be more…
- I Am Overburdened, 1.2.2. cosmetics - 13 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hello everyone! This time instead of launching new content or features I'm upgrading the graphics of the game a little. Graphical facelift This is the first update for I Am Overburdened focusing only on the visual aspect. If the response is good I may create another similar one :) Let me know what you think! Auto-Tiling The biggest graphical improvement is the auto-tiling feature of the dungeon levels. In short, it is a technique to (dynamically) change tiles based on their neighbors to achieve a much less "blocky" look and to add depth to the scenes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2Fdbae8d320212bccc032107dca037e85c0e8b0c97.gif To me, the difference is night and day. It does make the grid structure of the levels less readable…
- Incoming graphical facelift #1 - 31 May 2019
Hello there! I don't usually share upcoming updates in detail as I've fallen into the trap of failing to deliver on time before ːsteamfacepalmː, but I'm really close to the finish line with this one. I'm planning to release a series of graphical facelift features and this is how the first step looks like: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F2220d0df3778b56345e29e9c8abdfea9eed85149.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F23b210da1bd9ea411503521327b506feec41e45c.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2Fc4985afbf6d7135272da5a2fc1880136a810cc39.png Jokes aside IMHO in-game the new tile system looks better and the dungeons feel a bit more claustrophobic. I'm almost done with all the tile-sets so I can ship it soon with more goodies ;) Hope you all like it ːsteamhappyː Let me…
- I Am Overburdened, 1.2.1. journal entry - 16 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hi there! My apologies for being dormant for so long. I'll explain what happened, but I want to jump right into the details of the latest update I've just released. I'm leaving the boring rambling to the end ːsteammockingː ! Update Version 1.2.1. has a plethora of changes, but mostly just fixes and tiny additions. It is not THE huge content update I've been teasing, but has a bunch of nice things I hope many will appreciate. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F1fc6de880336702311389830f6e442c273734efd.png The game has been localized to German ( https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2Ff6cead36339e76673a43872fa948326db75eae64.png ...) and Spanish ( https://steamcdn-a.akamaihd.net/steamcommunity/p…
- I Am Overburdened, 1.2.0. saving my soul update - 14 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hello everyone, I've been away from working on games for months, but thanks to some new opportunities it looks like the time has come for me to return to active development again ;) Version 1.2.0 is live and the highlight of it is the save-game feature! Besides this one major addition, it is mostly a bug-fix and tweak build. Save & Exit Finally the game can be suspended in the dungeon and continued later. Since a full play-through is relatively short plus I Am Overburdened is primarily a rogue-like and save-scumming would undermine this core idea so only one save slot exists. Of course more could be added with slots only having a continue option if there are genuine requests for it, but I think the game works well this way. This is more like a convenience feature to b…
- I Am Overburdened, 1.1.8. tiny achievement update - 7 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hi there artifact hunters! It is time for another tiny update. 1.1.8 is online, featuring mostly fixes and fine-tunings, but lets see in detail what it has to offer! Changes Achievement bug fixed https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F0edaac3a02726d6177d45984445209346badeb1b.png Due to some timing and file-reading mistakes in rare cases some achievements were not unlocked. The boss, monsters and the four artifact unlocking related trophies may have been affected for some players. Now the problem is solved and I added an extra step to the startup logic of the game so that achievements missed by previous versions will be unlocked automatically (e.g.: if you unlocked all the monsters, but the achievement is missing). My apologies for…
- I Am Overburdened, 1.1.7. first language update - 24 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif Hello there dungeon crawlers! It's been a long while since my last I Am Overburdened update and I haven't posted anything online for more than a month now ːsteamsadː . Version 1.1.7 is online now containing some nice additions ːsteamhappyː , so I'll showcase the changes and I'll go into what happened to me. Changes https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F1fc6de880336702311389830f6e442c273734efd.png The game has been localized to French (https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F8ec94d54a09ed5a385955e449c8a21aa3faadb49.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30852012%2F7f7ad585f633bb78f7b495fb093584372f2b1f1f.png ...), Danish (https://steamcdn-a.akamaihd.net/steamcommunit…
- I Am Overburdened, 1.1.6. tiny "input" update - 24 February 2018
Hello there dungeon crawlers! I know it's been a while since the last update, but this one will be a relatively small one regardless :( . I'll go into why this is the case but lets start with the list of changes and additions first ;) ! Changes Now the game supports a much wider range of controller devices. With older joysticks and game-pads it tries to emulate the mapping of the Xbox 360 controller automatically. In the "Controls" menu you can re-map your buttons if the game fails to capture a sensible layout. If you had to use x360ce before you probably don't need it anymore :) ! Pressing Left Ctrl + R in the dungeon restarts the run immediately without confirmation now. I forgot about this modification, but many of you requested it multiple times so I finally added this hot-key. A little balance fix: the skill of the Zombie was tweaked heavily. Their regeneration now only triggers if…
- I Am Overburdened, 1.1.6. tiny "input" update - 24 February 2018
Hello there dungeon crawlers! I know it's been a while since the last update, but this one will be a relatively small one regardless :( . I'll go into why this is the case but lets start with the list of changes and additions first ;) ! Changes Now the game supports a much wider range of controller devices. With older joysticks and game-pads it tries to emulate the mapping of the Xbox 360 controller automatically. In the "Controls" menu you can re-map your buttons if the game fails to capture a sensible layout. If you had to use x360ce before you probably don't need it anymore :) ! Pressing Left Ctrl + R in the dungeon restarts the run immediately without confirmation now. I forgot about this modification, but many of you requested it multiple times so I finally added this hot-key. A little balance fix: the skill of the Zombie was tweaked heavily. Their regeneration now only triggers if…
- I Am Overburdened, not so "elite" hotfix. - 30 January 2018
Hello everyone. Sadly I made a mistake in the code of the latest "elite" update ːsteamfacepalmː so I had to upload a new build today. A pesky bug crashed the game on startup if you completed the game prior to the update once (and only once). I guess still many people could run into this wondering why the game is not starting. The problem was with the automatic unlocking logic of the skull candle. Please accept my apology if you wanted to try the new update, but the game did not launch ːsteamsadː . In 1.1.5 this problem is fixed now and the game should work properly. Looks like I'm struggling with keeping the updates bug-free like Joey is struggling with the loot on the animated box art ːsteamhappyː . Sorry ːsteamfacepalmː ! I'm going back to making new features and content now and will try my best to don't make new issues while doing so. Thanks for your understanding and patience!
- I Am Overburdened, not so "elite" hotfix. - 30 January 2018
Hello everyone. Sadly I made a mistake in the code of the latest "elite" update ːsteamfacepalmː so I had to upload a new build today. A pesky bug crashed the game on startup if you completed the game prior to the update once (and only once). I guess still many people could run into this wondering why the game is not starting. The problem was with the automatic unlocking logic of the skull candle. Please accept my apology if you wanted to try the new update, but the game did not launch ːsteamsadː . In 1.1.5 this problem is fixed now and the game should work properly. Looks like I'm struggling with keeping the updates bug-free like Joey is struggling with the loot on the animated box art ːsteamhappyː . Sorry ːsteamfacepalmː ! I'm going back to making new features and content now and will try my best to don't make new issues while doing so. Thanks for your understanding and patience!
- I Am Overburdened, 1.1.4. "elite" update. - 29 January 2018
I've just released another update for I Am Overburdened. It is now at 1.1.4. and received quite a few enhancements since the first major update ;) . Latest additions Elite variant There is a new "decoration" in the inn. If you complete the game twice on normal or on nightmare difficulty you unlock the skull candle. Once lit, there will be one tougher "elite" monster on each dungeon level. If you completed it before the candle will be unlocked automatically. I don't consider this a new difficulty as it is a variant working on both levels, but if someone finds nightmare too easy :P or too painful :( with normal not being a challenge any longer it can spice them up ;) . Ease-of-use The most requested UI enhancement was inventory screen access through the in-game inventory bar. Plenty other UI and mouse control enhancement found their way into the game (e.g.: the handling of speech bubble f…
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