- Event type
- patch note
- Published
- 8 July 2023 - 07:37:35 UTC
- Source
- steam_community_announcements
I wanted to make a number of the systems of the game clearer for the player with this update. - The game now clearly explains camp growth and what caused it. This is key to understanding the favor system and keeping your citizens happy and so keeping control over regions. - The home region now tends very strongly to the player. This makes sure that all of the players are able to do something productive throughout the game. - The responsibility trigger now shows up even if you only have a single region. This just seemed clearer to me than requiring a second region for it. - Inspecting preserves / cities is more descriptive now and tracks favor changes. You can also see current actions by inspecting the tile. - Fixed quest state indicators. - Relationship metrics are now visible when the game asks you to choose a response to another player. Conversation results now also show the metrics an...