- Event type
- patch note
- Published
- 20 January 2023 - 18:33:42 UTC
- Source
- steam_community_announcements
I’ve moved the production from the cities to the camps. Earlier, most of the production was through the cities. Camps generated most of the production currencies used by the cities and would occasionally complete their own quests and so produce something, but all of the actual production flowed through the city. With this sprint, I changed it so that it is the camps that manage the production instead. The player can choose the production of camps they control that are connected to a city they control and each camp has a separate construction queue. I felt that the earlier paradigm was too centralized and I didn’t like how colonial it felt. Empowering the camps felt more in line with the rest of the game. This resulted in a dynamic that I’m really excited about. Camps start as preserves, which use all of the production of the tile, and then industrialize into more specialized camps, which...