- Event type
- patch note
- Published
- 14 June 2026 - 07:23:55 UTC
- Source
- steam_community_announcements
1. Rendering Pipeline & Engine ArchitectureSwitch to Deferred Rendering: The simulator has officially transitioned away from a Forward Rendering pipeline to a Deferred Rendering architecture. This structural change allows the engine to handle a significantly higher volume of dynamic light sources simultaneously without a massive performance penalty.LOD Rework: The Level of Detail (LOD) systems were completely reworked. By optimizing how and when lower-resolution models are swapped in, the engine drastically reduces the overall number of triangles drawn per frame, resulting in a more stable and elevated framerate.Simulation Stability: Significant under-the-hood work went into stabilizing the core simulation physics and state engine, providing a solid foundation for these heavy visual upgrades.2. Terrain, Runways, & Vegetation (GPU-Driven)GPU-Driven Grass Renderer: The vegetation system wa...