- Event type
- patch note
- Published
- 31 May 2026 - 09:58:48 UTC
- Source
- steam_community_announcements
This week brought some more progress across rendering, aircraft systems, and scene quality. Grass System - GPU-Driven RendererThe vegetation system has been rebuilt around a fully GPU-driven pipeline that replaces the older geometry shader approach.Rather than the CPU deciding what grass to draw, a compute shader now runs first and does all the culling work on the GPU - checking each potential blade against the camera frustum, density settings, and road/runway exclusion zones before writing only the surviving instances into a buffer. A second pass then draws exactly what survived, with no data needing to be sent back to the CPU. This means the GPU is doing far less redundant work each frame, and draw calls are issued indirectly with instance counts determined entirely on the GPU side.Road and runway exclusion is handled by passing spine segment data from the terrain system directly to th...