- Steam App
- VIRTUAnimator (459870)
- Event type
- patch note
- Published
- 19 May 2016 - 03:30:34 UTC
- Source
- steam_community_announcements
Despite not being anywhere near an immediate goal, and despite my expectations of it taking weeks, if not months, VIRTUAnimator can now export your scene as a COLLADA DAE format file! This means you can quickly and easily pose your characters, create the keyframes, then export it for fine-tuning in another application like 3DS Max. There are some limitations, which I'll talk about right now: No mesh or texture data is exported. Only transform data is exported. For a character model, this means only it's hierarchy is exported (though complete and intact); for a prop, it's position/rotation is exported. The main reason for this is because I don't want to put myself in legal trouble if, say, someone puts their content on the Workshop, only to have someone else download it, export it, and use it in a way they didn't allow. The second reason is that it would take a LONG time to do (I had to w...