Update 33, January 14: Level Balance Adjustments — Galagan's Island: Reprymian Rising Steam update #162303

Balance update based on player feedback and analysis of community video play-throughs. Changes: Reduced the Red Enemies' rate of fire while chasing the...

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Galagan's Island: Reprymian Rising (378850)
Event type
patch note
Published
15 January 2016 - 00:46:06 UTC
Source
steam_community_announcements
Balance update based on player feedback and analysis of community video play-throughs. Changes: Reduced the Red Enemies' rate of fire while chasing the player. Levels 6-10: Made sure it’s always possible to avoid getting hit by the initial wave blast on each level. Level 10 (Jolly Roger): Made it easier to get back under the wave once the player goes above it. Level 15 (Abandon Hope): Adjusted the positioning of the horizontal streams of enemies to be more avoidable. Moon Boss: Reduced ramming frequency due to the invincibility adding a lot of down-time to the fight. Level 20 (Illuminati Confirmed): Made thief enemy respawn longer. Level 22 (Island Getaway): Reduced enemy fire rates. Level 23 (Rose Dragon):Adjusted the spawn points of green enemies. Hornet Boss: Reduced teal enemy fire rate and attack frequency. Last Boss: Reduced the boss's health.

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