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Galagan's Island: Reprymian Rising

Galagan's Island: Reprymian Rising Steam news

Skinny Jean Death Studios | Jun 16, 2015 | game

Released

0players observed · 5 October 2026 - 22:02:23 UTC

ActionCasualIndieEarly AccessShoot 'Em UpSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak653
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Galagan's Island: Reprymian Rising news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak653
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews126
  • Release dateJun 16, 2015
  • DeveloperSkinny Jean Death Studios
  • PublisherVolens Nolens Games

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Skinny Jean Death StudiosPublisher: Volens Nolens Games

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Galagan's Island: Reprymian Rising Steam news

Galagan's Island: Reprymian Rising news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 38, June 9: Start Menu Adjustment - 9 June 2016

    Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.

  • Update 38, June 9: Start Menu Adjustment - 9 June 2016

    Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.

  • Update 37, June 3: New Background Shader Effect - 7 June 2016

    The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to the left or right.

  • Update 37, June 3: New Background Shader Effect - 7 June 2016

    The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to the left or right.

  • Update 36, June 3: Preparations For Next Set of 25 Levels - 3 June 2016

    The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with that will be coming with the next set of 25 levels. The level name box now says "Skipper's Garage" during Repair Station sequences rather than the name of the next level. The blasts from the bombs dropped by the Red enemies upon death now last longer. Enemy sprites no longer rotate when entering the playfield for the first time.

  • Update 36, June 3: Preparations For Next Set of 25 Levels - 3 June 2016

    The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with that will be coming with the next set of 25 levels. The level name box now says "Skipper's Garage" during Repair Station sequences rather than the name of the next level. The blasts from the bombs dropped by the Red enemies upon death now last longer. Enemy sprites no longer rotate when entering the playfield for the first time.

  • Update 35, March 28: Mac Achievements - 31 March 2016

    Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. However, achievements that have already been unlocked have not been lost. Bug Fix: The conditions for "Destroy X number of enemies in a single play" achievements now actually require being done in a single play whereas before they were a cumulative counter across multiple plays. Bug Fix: The background music on the second boss now plays the correct track.

  • Update 35, March 28: Mac Achievements - 31 March 2016

    Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. However, achievements that have already been unlocked have not been lost. Bug Fix: The conditions for "Destroy X number of enemies in a single play" achievements now actually require being done in a single play whereas before they were a cumulative counter across multiple plays. Bug Fix: The background music on the second boss now plays the correct track.

  • Two New Games In Early Access - 22 February 2016

    We Released TWO games to EarlyAccess today Flobe http://store.steampowered.com/app/434530/ Spellblast http://store.steampowered.com/app/436350/ #indiedev

  • Two New Games In Early Access - 22 February 2016

    We Released TWO games to EarlyAccess today Flobe http://store.steampowered.com/app/434530/ Spellblast http://store.steampowered.com/app/436350/ #indiedev

  • Update 34, February 15: Checkpoints - 16 February 2016

    Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a significant portion of either your movement speed or your rate of fire (depending on which button you pressed), so plan ahead with your placement. Reloading from a checkpoint sets your score back to zero and puts you at the start of the level on which you placed your checkpoint. Restarting from the first level or the Tutorial resets your checkpoints. Playing Co-Op mode does not reset them. As always, any feedback on this new feature is appreciated. Bug Fixes: Changed how the Pause Menu is handled to avoid getting stuck on the Options menu in Co-Op mode. Fixed a bug where returning to the Title Screen from Co-Op…

  • Update 34, February 15: Checkpoints - 16 February 2016

    Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a significant portion of either your movement speed or your rate of fire (depending on which button you pressed), so plan ahead with your placement. Reloading from a checkpoint sets your score back to zero and puts you at the start of the level on which you placed your checkpoint. Restarting from the first level or the Tutorial resets your checkpoints. Playing Co-Op mode does not reset them. As always, any feedback on this new feature is appreciated. Bug Fixes: Changed how the Pause Menu is handled to avoid getting stuck on the Options menu in Co-Op mode. Fixed a bug where returning to the Title Screen from Co-Op…

  • Crash Bug Fix - 8 February 2016

    The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.

  • Crash Bug Fix - 8 February 2016

    The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.

  • Bug Alert: Temporary patch rollback - 8 February 2016

    An error was found wherein the game was crashing during the first boss fight. Until this error is fixed, we are rolling back to the last stable patch. This does mean that it is now possible to get stuck during the Tutorial (what the previous patch was meant to fix). If this happens, please use the Pause Menu to disable the Tutorial and return to the Title screen. We apologize for the inconvenience. We are working at this moment to find and fix the cause of this crash bug.

  • Bug Alert: Temporary patch rollback - 8 February 2016

    An error was found wherein the game was crashing during the first boss fight. Until this error is fixed, we are rolling back to the last stable patch. This does mean that it is now possible to get stuck during the Tutorial (what the previous patch was meant to fix). If this happens, please use the Pause Menu to disable the Tutorial and return to the Title screen. We apologize for the inconvenience. We are working at this moment to find and fix the cause of this crash bug.

  • Tutorial Bug Fix - 6 February 2016

    Changes: Fixed a bug where colliding with an enemy with a double ship upgrade would destroy that enemy without clearing out its spot in the swarm for respawning. This was causing a situation where it was possible to get stuck in the Tutorial, unable to progress. Made it so that the game now presents a menu asking if the player wants to play the Tutorial. Selecting "No" makes the game stop asking until the player re-enables the Tutorial via the Options menu.

  • Tutorial Bug Fix - 6 February 2016

    Changes: Fixed a bug where colliding with an enemy with a double ship upgrade would destroy that enemy without clearing out its spot in the swarm for respawning. This was causing a situation where it was possible to get stuck in the Tutorial, unable to progress. Made it so that the game now presents a menu asking if the player wants to play the Tutorial. Selecting "No" makes the game stop asking until the player re-enables the Tutorial via the Options menu.

  • Tutorial Tweaking and Checkpoint System Coming - 6 February 2016

    We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it. Next update will also include testing of a new checkpoint system that will allow the player to save their progress in game. We are also fixing/making adjustments to the keyboard controls...they are slightly frustrating as they were initially set up for 2 players to be able to use the keyboard at the same time...again...fixing it. Next set of 25 levels is almost ready, mostly just waiting on the art to be complete for it. Thanks for sticking around and Happy Gaming! ːlnukeː

  • Tutorial Tweaking and Checkpoint System Coming - 6 February 2016

    We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it. Next update will also include testing of a new checkpoint system that will allow the player to save their progress in game. We are also fixing/making adjustments to the keyboard controls...they are slightly frustrating as they were initially set up for 2 players to be able to use the keyboard at the same time...again...fixing it. Next set of 25 levels is almost ready, mostly just waiting on the art to be complete for it. Thanks for sticking around and Happy Gaming! :lnuke:

Patch notes and updates

S.noRelease datePatch nameGID number
19 June 2016Update 38, June 9: Start Menu Adjustment4249665521682996973
27 June 2016Update 37, June 3: New Background Shader Effect4249665521682997096
33 June 2016Update 36, June 3: Preparations For Next Set of 25 Levels4249665521682997219
431 March 2016Update 35, March 28: Mac Achievements4249665521682997350
522 February 2016Two New Games In Early Access4249665521682997470
616 February 2016Update 34, February 15: Checkpoints4249665521682997594
78 February 2016Crash Bug Fix4249665521682997714
88 February 2016Bug Alert: Temporary patch rollback4249665521682997827
96 February 2016Tutorial Bug Fix4249665521682997950
106 February 2016Tutorial Tweaking and Checkpoint System Coming4249665521682998070
1115 January 2016Update 33, January 14: Level Balance Adjustments4249665521682998331
1212 January 2016Update 32, January 11: Tutorial Added and UI Updated4249665521682998441
136 January 2016Update 31, January 6: UI Overhaul4249665521682998556
145 January 2016Early Access Price Change4249665521682998672
154 January 2016January 4: End of Holiday Skin (For Now)4249665521682998794
1628 December 2015Update 30, December 28: Minor Text Adjustments4249665521682998919
1714 December 2015Holiday Bonus Update: Decemeber 134249665521682999070
187 December 2015Update 29, December 7: Bullet Time Adjustment4249665521682999333
192 December 2015Update 28, December 1: Increased Play Field, 16:9 Aspect Ratio, and Level Changes4249665521682999437
2030 November 2015Update 27, November 30: Sound Track Update and Control Adjustments4249665521682999543

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