SPSTEAMPULSELIVE ANALYTICS
Galagan's Island: Reprymian Rising

Galagan's Island: Reprymian Rising Steam metadata

Skinny Jean Death Studios | Jun 16, 2015 | game

Released

0players observed · 4 October 2026 - 07:10:12 UTC

ActionCasualIndieEarly AccessShoot 'Em UpSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak653
  • Units sold (VGI)2,723
  • Revenue (VGI)$7,227
  • Review score80% positive

Galagan's Island: Reprymian Rising metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak653
  • Units sold (VGI)2,723
  • Revenue (VGI)$7,227
  • Review score80% positive
  • Total reviews126
  • Release dateJun 16, 2015
  • DeveloperSkinny Jean Death Studios
  • PublisherVolens Nolens Games

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Skinny Jean Death StudiosPublisher: Volens Nolens Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Galagan's Island: Reprymian Rising Steam metadata

Galagan's Island: Reprymian Rising metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/378850/metadata
Steam Storehttps://store.steampowered.com/app/378850/
Steam Communityhttps://steamcommunity.com/app/378850
PCGamingWiki search
IGDB searchSearch IGDB for Galagan's Island: Reprymian Rising

Reviews, pricing, and metadata

Review summary

Very Positive

80% positive, 101 positive, 25 negative

Price and discount

$4.99

Platforms

Windows, Mac

Categories

Single-player, Multi-player, Shared/Split Screen, Steam Trading Cards, Partial Controller Support, Remote Play Together

Achievements

34

Platform releases
  • Steam 16 June 2015

Latest Steam announcements

  • Update 38, June 9: Start Menu Adjustment - 9 June 2016

    Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.

  • Update 38, June 9: Start Menu Adjustment - 9 June 2016

    Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.

  • Update 37, June 3: New Background Shader Effect - 7 June 2016

    The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to the left or right.

  • Update 37, June 3: New Background Shader Effect - 7 June 2016

    The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to the left or right.

  • Update 36, June 3: Preparations For Next Set of 25 Levels - 3 June 2016

    The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with that will be coming with the next set of 25 levels. The level name box now says "Skipper's Garage" during Repair Station sequences rather than the name of the next level. The blasts from the bombs dropped by the Red enemies upon death now last longer. Enemy sprites no longer rotate when entering the playfield for the first time.

  • Update 36, June 3: Preparations For Next Set of 25 Levels - 3 June 2016

    The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with that will be coming with the next set of 25 levels. The level name box now says "Skipper's Garage" during Repair Station sequences rather than the name of the next level. The blasts from the bombs dropped by the Red enemies upon death now last longer. Enemy sprites no longer rotate when entering the playfield for the first time.

  • Update 35, March 28: Mac Achievements - 31 March 2016

    Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. However, achievements that have already been unlocked have not been lost. Bug Fix: The conditions for "Destroy X number of enemies in a single play" achievements now actually require being done in a single play whereas before they were a cumulative counter across multiple plays. Bug Fix: The background music on the second boss now plays the correct track.

  • Update 35, March 28: Mac Achievements - 31 March 2016

    Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. However, achievements that have already been unlocked have not been lost. Bug Fix: The conditions for "Destroy X number of enemies in a single play" achievements now actually require being done in a single play whereas before they were a cumulative counter across multiple plays. Bug Fix: The background music on the second boss now plays the correct track.

  • Two New Games In Early Access - 22 February 2016

    We Released TWO games to EarlyAccess today Flobe http://store.steampowered.com/app/434530/ Spellblast http://store.steampowered.com/app/436350/ #indiedev

  • Two New Games In Early Access - 22 February 2016

    We Released TWO games to EarlyAccess today Flobe http://store.steampowered.com/app/434530/ Spellblast http://store.steampowered.com/app/436350/ #indiedev

  • Update 34, February 15: Checkpoints - 16 February 2016

    Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a significant portion of either your movement speed or your rate of fire (depending on which button you pressed), so plan ahead with your placement. Reloading from a checkpoint sets your score back to zero and puts you at the start of the level on which you placed your checkpoint. Restarting from the first level or the Tutorial resets your checkpoints. Playing Co-Op mode does not reset them. As always, any feedback on this new feature is appreciated. Bug Fixes: Changed how the Pause Menu is handled to avoid getting stuck on the Options menu in Co-Op mode. Fixed a bug where returning to the Title Screen from Co-Op…

  • Update 34, February 15: Checkpoints - 16 February 2016

    Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a significant portion of either your movement speed or your rate of fire (depending on which button you pressed), so plan ahead with your placement. Reloading from a checkpoint sets your score back to zero and puts you at the start of the level on which you placed your checkpoint. Restarting from the first level or the Tutorial resets your checkpoints. Playing Co-Op mode does not reset them. As always, any feedback on this new feature is appreciated. Bug Fixes: Changed how the Pause Menu is handled to avoid getting stuck on the Options menu in Co-Op mode. Fixed a bug where returning to the Title Screen from Co-Op…

  • Crash Bug Fix - 8 February 2016

    The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.

  • Crash Bug Fix - 8 February 2016

    The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.

  • Bug Alert: Temporary patch rollback - 8 February 2016

    An error was found wherein the game was crashing during the first boss fight. Until this error is fixed, we are rolling back to the last stable patch. This does mean that it is now possible to get stuck during the Tutorial (what the previous patch was meant to fix). If this happens, please use the Pause Menu to disable the Tutorial and return to the Title screen. We apologize for the inconvenience. We are working at this moment to find and fix the cause of this crash bug.

  • Bug Alert: Temporary patch rollback - 8 February 2016

    An error was found wherein the game was crashing during the first boss fight. Until this error is fixed, we are rolling back to the last stable patch. This does mean that it is now possible to get stuck during the Tutorial (what the previous patch was meant to fix). If this happens, please use the Pause Menu to disable the Tutorial and return to the Title screen. We apologize for the inconvenience. We are working at this moment to find and fix the cause of this crash bug.

  • Tutorial Bug Fix - 6 February 2016

    Changes: Fixed a bug where colliding with an enemy with a double ship upgrade would destroy that enemy without clearing out its spot in the swarm for respawning. This was causing a situation where it was possible to get stuck in the Tutorial, unable to progress. Made it so that the game now presents a menu asking if the player wants to play the Tutorial. Selecting "No" makes the game stop asking until the player re-enables the Tutorial via the Options menu.

  • Tutorial Bug Fix - 6 February 2016

    Changes: Fixed a bug where colliding with an enemy with a double ship upgrade would destroy that enemy without clearing out its spot in the swarm for respawning. This was causing a situation where it was possible to get stuck in the Tutorial, unable to progress. Made it so that the game now presents a menu asking if the player wants to play the Tutorial. Selecting "No" makes the game stop asking until the player re-enables the Tutorial via the Options menu.

  • Tutorial Tweaking and Checkpoint System Coming - 6 February 2016

    We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it. Next update will also include testing of a new checkpoint system that will allow the player to save their progress in game. We are also fixing/making adjustments to the keyboard controls...they are slightly frustrating as they were initially set up for 2 players to be able to use the keyboard at the same time...again...fixing it. Next set of 25 levels is almost ready, mostly just waiting on the art to be complete for it. Thanks for sticking around and Happy Gaming! ːlnukeː

  • Tutorial Tweaking and Checkpoint System Coming - 6 February 2016

    We are still working and tweaking the tutorial. Soon it will not be forced the first time you play but will just be available in the options. We also found a bug in it. During the tutorial if the player dies before flipping the double ship, the game crashes...fixing it. Next update will also include testing of a new checkpoint system that will allow the player to save their progress in game. We are also fixing/making adjustments to the keyboard controls...they are slightly frustrating as they were initially set up for 2 players to be able to use the keyboard at the same time...again...fixing it. Next set of 25 levels is almost ready, mostly just waiting on the art to be complete for it. Thanks for sticking around and Happy Gaming! :lnuke:

Patch notes and updates

S.noRelease datePatch nameGID number
19 June 2016Update 38, June 9: Start Menu Adjustment4249665521682996973
27 June 2016Update 37, June 3: New Background Shader Effect4249665521682997096
33 June 2016Update 36, June 3: Preparations For Next Set of 25 Levels4249665521682997219
431 March 2016Update 35, March 28: Mac Achievements4249665521682997350
522 February 2016Two New Games In Early Access4249665521682997470
616 February 2016Update 34, February 15: Checkpoints4249665521682997594
78 February 2016Crash Bug Fix4249665521682997714
88 February 2016Bug Alert: Temporary patch rollback4249665521682997827
96 February 2016Tutorial Bug Fix4249665521682997950
106 February 2016Tutorial Tweaking and Checkpoint System Coming4249665521682998070
1115 January 2016Update 33, January 14: Level Balance Adjustments4249665521682998331
1212 January 2016Update 32, January 11: Tutorial Added and UI Updated4249665521682998441
136 January 2016Update 31, January 6: UI Overhaul4249665521682998556
145 January 2016Early Access Price Change4249665521682998672
154 January 2016January 4: End of Holiday Skin (For Now)4249665521682998794
1628 December 2015Update 30, December 28: Minor Text Adjustments4249665521682998919
1714 December 2015Holiday Bonus Update: Decemeber 134249665521682999070
187 December 2015Update 29, December 7: Bullet Time Adjustment4249665521682999333
192 December 2015Update 28, December 1: Increased Play Field, 16:9 Aspect Ratio, and Level Changes4249665521682999437
2030 November 2015Update 27, November 30: Sound Track Update and Control Adjustments4249665521682999543

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID378850
Live current players0
SteamPulse tracked peak653
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJun 16, 2015
DeveloperSkinny Jean Death Studios
PublisherVolens Nolens Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent80%
Positive reviews101
Negative reviews25
Total reviews126
Steam recommendationsNot available
Achievements34
Average playtime forever333 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/378850/

Short description

Galagan's Island is an Arcade style Space Shooter paying loving homage to classic arcade style & difficulty. This Bullet Hell is sure to satisfy your Shmup Shortage! Featuring 25 LEVELS of handcrafted whimsical charm. Formations so pretty you almost don't want to destroy them.

About this game

To our new players.... Please be so kind as to leave us a review. Be Sure To Check Out Our Two Newest Games Flobe Spellblast Galagan's Island is an Arcade style Space Shooter, paying loving homage to classic arcade style and difficulty. Currently featuring 25 LEVELS of handcrafted whimsical charm. The formations are so pretty, you almost don't want to destroy them. LOL! Galagan's Island utilizes dynamic scaling of ship abilities. As you progress through the game YOUR ability to perform improves as well. Original Soundtrack featuring smooth jazz and hip-hop styles, personalized trip-hop TRACKS, 8 bit chip-tunes & 4th wall frenzies....not to mention a slew of rising Indie musicians ...brought to you courtesy of Forever Humble Productions. Optimized For Both Keyboard and Gamepad Controls. This is our first release under Skinny Jean Death Studios....a video game development company founded by teen programmer Jonathan Cunningham. Early Access So...25 Levels to start...and 5 Bosses. Hmmm...Not Enough. So This Is Why We Are Here....Early Access It Is. We wanted to create a community not just behind this game but behind us as a company. With Early Access, we are able to show the players the amount of work that goes into making a game. We greatly benefit from the feedback we get from the players, as it has allowed us the ability to grow this game into something much larger then it began. We hope you join our studio in our game making venture. Galagan's Island ~ Reprymian Rising is just the first of many titles to come. We will be adding a Co-Op Mode. More enemies, more ships, bigger bullets, bosses, bigger bosses, sometimes even mini bosses....and man more powerups! This Is All Very New to Us. We are really excited to start to grow this game further with you the players. I hope we did this right. LOL If not...well we will be updating this thing constantly anyway. Pricing Early Access Will Run $4.99 US Upon full completion the sale price will be raised. If this game does not yet satisfy you...making it cheaper won't fix that...making the game better will....so we will commit to that. I would say that likely someday down the road...we'd do a bundle...I mean...I like Chris…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
24Shared/Split Screen
29Steam Trading Cards
18Partial Controller Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
pegi3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Galagan's Island: Reprymian Rising's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Galagan's Island: Reprymian Rising's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Galagan's Island: Reprymian Rising at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$4.99$4.99No discountSteam Store

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TBH: Task Bar Hero67,6034 October 2026 - 07:42:51 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat50,6614 October 2026 - 08:19:14 UTC74,217261,953VRChat Inc.
How to Fish46,5884 October 2026 - 07:32:10 UTC373,97130,342Dazed Games
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
Diablo® IV23,2744 October 2026 - 03:21:31 UTC64,51869,242Blizzard Entertainment, Inc.
Garry's Mod21,0924 October 2026 - 08:05:29 UTC73,7501,258,308Facepunch Studios
The Sims™ 420,3914 October 2026 - 08:23:23 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Transport Fever 317,4284 October 2026 - 06:21:30 UTC38,722Not availableUrban Games
Factorio15,1114 October 2026 - 08:05:23 UTC118,166235,340Wube Software LTD.

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