- Steam App
- Mesh Maker VR (576790)
- Event type
- patch note
- Published
- 1 May 2017 - 12:32:11 UTC
- Source
- steam_community_announcements
Bug Fix Release: Handle materials with slightly different colors but same HTML name There was a bug in MMVR's automatic material naming code. Internally (and in the generated MTL file) we name materials based on the HTML color value. For example, if you edit a MTL file with a text editor, you'll see something like this: newmtl Material_#E600FF00 Ka 1 1 1 Kd 0.9019608 0 1 Ks 0.5 0.5 0.5 Tf 1 1 1 Ke 0 0 0 Ns 96.07843 Ni 1 d 1 illum 2 In the above example, "Material_#E600FF00" is the material name. "#E600FF00" is the HTML color value in this case. We were running into issues where materials with slightly different colors would have the same HTML color value. For example: Kd 0.9019608 0 1 and Kd 0.9019607 0 1 both generate the same HTML color value #E600FF00. In order to make MMVR more robust, this second color value will now generate a numerically ascending material name: "Material_#E600FF0...