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Mesh Maker VR

Mesh Maker VR Steam news

CreateThis.com | Jan 4, 2017 | game

Released

0players observed · 24 September 2026 - 15:00:36 UTC

Animation & ModelingEarly AccessSteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Mesh Maker VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews16
  • Release dateJan 4, 2017
  • DeveloperCreateThis.com
  • PublisherCreateThis.com

Genres: Animation & Modeling, Early Access

Company pages: Developer: CreateThis.comPublisher: CreateThis.com

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mesh Maker VR Steam news

Mesh Maker VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug Fix Release: Improved keyboard mode switching reliability (and more) - 19 May 2017

    Bug Fix Release: Improved keyboard mode switching reliability There were some bugs in the keyboard mode switching buttons. There may still be a few quirks, but the reliability is much improved. 1PM EST UPDATE: Added Deselect button, Save As confirmation popup, and fixed bug "When selecting a vertex, the vertex should change colors immediately, rather than after unselected"

  • Bug Fix Release: Improved keyboard mode switching reliability (and more) - 19 May 2017

    Bug Fix Release: Improved keyboard mode switching reliability There were some bugs in the keyboard mode switching buttons. There may still be a few quirks, but the reliability is much improved. 1PM EST UPDATE: Added Deselect button, Save As confirmation popup, and fixed bug "When selecting a vertex, the vertex should change colors immediately, rather than after unselected"

  • Bug Fix Release: Opening a new OBJ broke the grip - 18 May 2017

    Bug Fix Release: Opening a new OBJ broke the grip Fixed an annoying bug where opening a new OBJ would cause the grip to become inoperable on the same controller until the mode was changed. Also, we have a new icon image for MMVR, but steam doesn't appear to install it when MMVR updates automatically. If you're still seeing a moldy brick icon, try uninstalling and reinstalling MMVR from steam. 9:52PM EST UPDATE: Fixed bug where SaveAs followed by Save wasn't using the SaveAs file path.

  • Bug Fix Release: Opening a new OBJ broke the grip - 18 May 2017

    Bug Fix Release: Opening a new OBJ broke the grip Fixed an annoying bug where opening a new OBJ would cause the grip to become inoperable on the same controller until the mode was changed. Also, we have a new icon image for MMVR, but steam doesn't appear to install it when MMVR updates automatically. If you're still seeing a moldy brick icon, try uninstalling and reinstalling MMVR from steam. 9:52PM EST UPDATE: Fixed bug where SaveAs followed by Save wasn't using the SaveAs file path.

  • Feature Release: Save As - 16 May 2017

    Feature Release: Save As Save your work anywhere you want with Save As! You'll find this in the Tool menu next to Object->Open. In order to implement this, we needed a VR keyboard, so we made one. Boy was that a lot of work. It's a little raw at the moment, but it will improve with time and feedback. Enjoy!

  • Feature Release: Save As - 16 May 2017

    Feature Release: Save As Save your work anywhere you want with Save As! You'll find this in the Tool menu next to Object->Open. In order to implement this, we needed a VR keyboard, so we made one. Boy was that a lot of work. It's a little raw at the moment, but it will improve with time and feedback. Enjoy!

  • Feature Release: 3D Physical Buttons - 12 May 2017

    Feature Release: 3D Physical Buttons Just push them! This is exactly how buttons work in real life. No trigger necessary. The trigger is no longer used in any UI element, so you'll never place a vertex by accident. Here's a quick animated gif demo: http://i.imgur.com/k4CysCr.gifv If pushing it doesn't work, try the grips. Some trigger actions have been moved to the grip buttons, like the snap spacing slider and the Object -> Open scroller. Finally, the pointer cones now reflect the current fill color for a nice visual reminder.

  • Feature Release: 3D Physical Buttons - 12 May 2017

    Feature Release: 3D Physical Buttons Just push them! This is exactly how buttons work in real life. No trigger necessary. The trigger is no longer used in any UI element, so you'll never place a vertex by accident. Here's a quick animated gif demo: http://i.imgur.com/k4CysCr.gifv If pushing it doesn't work, try the grips. Some trigger actions have been moved to the grip buttons, like the snap spacing slider and the Object -> Open scroller. Finally, the pointer cones now reflect the current fill color for a nice visual reminder.

  • Feature Release: Save - Drive Letters, Documents, Downloads, and location - 5 May 2017

    Feature Release: Save - Drive Letters, Documents, Downloads, and location Touchpad/Joystick changes: Touchpad/Joystick -> Save now saves the last opened file, rather than blindly saving load.obj every time. This is a precursor to Save As, coming very soon. The Object -> Open interface has the following changes: Drives - Any drives on your system should show up here ( C:\ for example ). What's more, the list will update in real time every two seconds, so feel free to plug that USB reader or stick. Special Folder shortcuts - We now have dedicated buttons for Documents, Downloads, and Desktop. Interface spawns like the other menus, tilted slightly away from the user for readability/comfort. New panel for drive letters and special folders is grabbable, so you can fine tune the positioning if desired. Panel grows to the right for long lists of drive letters or long paths. This is our first a…

  • Feature Release: Save - Drive Letters, Documents, Downloads, and location - 5 May 2017

    Feature Release: Save - Drive Letters, Documents, Downloads, and location Touchpad/Joystick changes: Touchpad/Joystick -> Save now saves the last opened file, rather than blindly saving load.obj every time. This is a precursor to Save As, coming very soon. The Object -> Open interface has the following changes: Drives - Any drives on your system should show up here ( C:\ for example ). What's more, the list will update in real time every two seconds, so feel free to plug that USB reader or stick. Special Folder shortcuts - We now have dedicated buttons for Documents, Downloads, and Desktop. Interface spawns like the other menus, tilted slightly away from the user for readability/comfort. New panel for drive letters and special folders is grabbable, so you can fine tune the positioning if desired. Panel grows to the right for long lists of drive letters or long paths. This is our first a…

  • Feature Release: Save Notification and Unsaved Changes Dialog - 3 May 2017

    Feature Release: Save Notification and Unsaved Changes Dialog Nothing fancy today. Just a Save confirmation popup and an Unsaved Changes dialog to help prevent lost work. The menu spawn point system has been slightly overhauled as well. The menu no longer spawns on your controller, but now spawns directly in front of you, as far from you as your controller, with a minimum distance for readability. Finally, the alignment tools on/off checkbox in settings has been repaired. I'm not sure how long it's been broken, but no one appears to have noticed.

  • Feature Release: Save Notification and Unsaved Changes Dialog - 3 May 2017

    Feature Release: Save Notification and Unsaved Changes Dialog Nothing fancy today. Just a Save confirmation popup and an Unsaved Changes dialog to help prevent lost work. The menu spawn point system has been slightly overhauled as well. The menu no longer spawns on your controller, but now spawns directly in front of you, as far from you as your controller, with a minimum distance for readability. Finally, the alignment tools on/off checkbox in settings has been repaired. I'm not sure how long it's been broken, but no one appears to have noticed.

  • Feature Release: Modeless Object Move and Scale - 2 May 2017

    Feature Release: Modeless Object Move and Scale Changes: Now you no longer have to switch to Object Mode to Move or Scale your object, interrupting your workflow. Instead, just grab empty space at any time to move or scale your object. This release also includes a nice new folder model, submitted by BlaXun, in the Object -> Open interface. Thanks, BlaXun! Finally, we fixed a bug where using the Object -> Open interface would render the Tools panel immovable.

  • Feature Release: Modeless Object Move and Scale - 2 May 2017

    Feature Release: Modeless Object Move and Scale Changes: Now you no longer have to switch to Object Mode to Move or Scale your object, interrupting your workflow. Instead, just grab empty space at any time to move or scale your object. This release also includes a nice new folder model, submitted by BlaXun, in the Object -> Open interface. Thanks, BlaXun! Finally, we fixed a bug where using the Object -> Open interface would render the Tools panel immovable.

  • Feature Release: Cancel primitives - 1 May 2017

    Feature Release: Cancel primitives Now you can cancel a primitive in-progress by simply pressing the grip button. Thanks to BlaXun for requesting this feature on April 28th 2017.

  • Feature Release: Cancel primitives - 1 May 2017

    Feature Release: Cancel primitives Now you can cancel a primitive in-progress by simply pressing the grip button. Thanks to BlaXun for requesting this feature on April 28th 2017.

  • Bug Fix Release: Handle materials with slightly different colors but same HTML name - 1 May 2017

    Bug Fix Release: Handle materials with slightly different colors but same HTML name There was a bug in MMVR's automatic material naming code. Internally (and in the generated MTL file) we name materials based on the HTML color value. For example, if you edit a MTL file with a text editor, you'll see something like this: newmtl Material_#E600FF00 Ka 1 1 1 Kd 0.9019608 0 1 Ks 0.5 0.5 0.5 Tf 1 1 1 Ke 0 0 0 Ns 96.07843 Ni 1 d 1 illum 2 In the above example, "Material_#E600FF00" is the material name. "#E600FF00" is the HTML color value in this case. We were running into issues where materials with slightly different colors would have the same HTML color value. For example: Kd 0.9019608 0 1 and Kd 0.9019607 0 1 both generate the same HTML color value #E600FF00. In order to make MMVR more robust, this second color value will now generate a numerically ascending material name: "Material_#E600FF…

  • Bug Fix Release: Handle materials with slightly different colors but same HTML name - 1 May 2017

    Bug Fix Release: Handle materials with slightly different colors but same HTML name There was a bug in MMVR's automatic material naming code. Internally (and in the generated MTL file) we name materials based on the HTML color value. For example, if you edit a MTL file with a text editor, you'll see something like this: newmtl Material_#E600FF00 Ka 1 1 1 Kd 0.9019608 0 1 Ks 0.5 0.5 0.5 Tf 1 1 1 Ke 0 0 0 Ns 96.07843 Ni 1 d 1 illum 2 In the above example, "Material_#E600FF00" is the material name. "#E600FF00" is the HTML color value in this case. We were running into issues where materials with slightly different colors would have the same HTML color value. For example: Kd 0.9019608 0 1 and Kd 0.9019607 0 1 both generate the same HTML color value #E600FF00. In order to make MMVR more robust, this second color value will now generate a numerically ascending material name: "Material_#E600FF…

  • Feature Release: Object -> Open interface for OBJ files - 28 April 2017

    Feature Release: Object -> Open interface for OBJ files Tired of using load.obj in the application directory? Now you can use Tools -> Object -> Open to load a file from a folder of your choice. Careful! It doesn't ask you to save your work yet. The interface is pretty bare bones right now, but it will improve with time. This is the first time I've seen a functional File -> Open dialog in VR. If it's not a first, it's rare, so there is a lot of UI Design frontier to explore. Who wants to 3d design a recognizable folder mesh in Mesh Maker VR to replace our placeholder cubes?

  • Feature Release: Object -> Open interface for OBJ files - 28 April 2017

    Feature Release: Object -> Open interface for OBJ files Tired of using load.obj in the application directory? Now you can use Tools -> Object -> Open to load a file from a folder of your choice. Careful! It doesn't ask you to save your work yet. The interface is pretty bare bones right now, but it will improve with time. This is the first time I've seen a functional File -> Open dialog in VR. If it's not a first, it's rare, so there is a lot of UI Design frontier to explore. Who wants to 3d design a recognizable folder mesh in Mesh Maker VR to replace our placeholder cubes?

Patch notes and updates

S.noRelease datePatch nameGID number
119 May 2017Bug Fix Release: Improved keyboard mode switching reliability (and more)4249665521687092854
218 May 2017Bug Fix Release: Opening a new OBJ broke the grip4249665521687092923
316 May 2017Feature Release: Save As4249665521687092987
412 May 2017Feature Release: 3D Physical Buttons4249665521687093048
55 May 2017Feature Release: Save - Drive Letters, Documents, Downloads, and location4249665521687093112
63 May 2017Feature Release: Save Notification and Unsaved Changes Dialog4249665521687093180
72 May 2017Feature Release: Modeless Object Move and Scale4249665521687093250
81 May 2017Feature Release: Cancel primitives4249665521687093318
91 May 2017Bug Fix Release: Handle materials with slightly different colors but same HTML name4249665521687093386
1028 April 2017Feature Release: Object -> Open interface for OBJ files4249665521687093450
1124 April 2017Feature Release: Preserve OBJ UVs and imports quads4249665521687093513
1222 April 2017Bug Fix Release: OBJ loading with multiple materials using same color4249665521687093575
1316 April 2017Bug Fix Release: Skybox button selection and Reference Image selection4249665521687093638
1414 April 2017Bug Fix Release: Shader wasn't making it to production4249665521687093702
1514 April 2017Feature Release: Improved menu contrast4249665521687093762
1613 April 2017Bug Fix Release: Extrude preserves material colors4249665521687093826
1711 April 2017Bug Fix Release: Performance Improvements4249665521687093894
184 April 2017Feature Release: Milky Way skybox4249665521687093955
192 April 2017Bug Fix Release: Pile O' Bugs4249665521687094019
202 April 2017Bug Fix Release: Tools Wouldn't Work Sometimes4249665521687094080

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