- Steam App
- Crashed Lander (340450)
- Event type
- patch note
- Published
- 6 October 2015 - 18:48:10 UTC
- Source
- steam_community_announcements
I've posted another beta version of Crashed Lander for Windows that includes support for the Oculus runtime v0.7. I also went ahead and updated the game from Unity 4 to Unity 5, which turned out to be a *lot* of work. Big changes to the physics engine meant that I had to re-configure and re-jigger every active object in the game. Making the switch means that I get to use Unity's built-in support for the Rift which will make it much easier to keep up with changes to the Oculus SDK/runtime. Here's a run-down of what's changed in v2.6beta Updated game engine from Unity4 to Unity5 Updated to Steamworks.net version 2.6 Convex mesh colliders on all game objects Re-configured all active obejcts with Physics based joints and springs Tri-planar shaders on all terrains - no more texture stretching New version of the Outside In level. Oculus Rift is now detected automatically. Use 'Play On Rift' la...