- Event type
- patch note
- Published
- 22 February 2025 - 00:30:43 UTC
- Source
- steam_community_announcements
Bug Squashing: - Improved Camera clamping to the gameplay space, to prevent the camera drifting off to somewhere not useful. - Cleaned up UI sorting and positioning so that it does not clip the 3d environment. - Adjusted Gem Tower missile speeds a bit to prevent the death spirals. - Dilation Tower's Dome effect should properly position and turn on/off. - The Thrall Ooze should now properly be removed, and re-activate the towers they've deactivated. - Returning from a cutscene should no longer put you in a bad gameplay state. - Fixed a building placement bug that would prevent Shrines/Blacksmiths/Mana Wells from being placed. - Building Placement graphics will now consistently render above the Water plane. - Many bug fixes implemented for the Trojan Enemy spawners. - Fixed a collision issue with the Vanguard shields. New or Improved: - Victory, Endless Mode, and Defeat flows added to the ...