- Event type
- patch note
- Published
- 15 May 2015 - 04:58:57 UTC
- Source
- steam_community_announcements
The following items have been updated in this release: - Refinements to the Starver AI (including reactions to the flare and aggro levels) - Refinements to general pathfinding which should reduce running into walls significantly. - Complete overhaul of the Starver animations. - Generation of more switchable lights which will allow you to light up a path so you will know where you've been previously. - Temporary upgrade to the options menu which includes removal of all non-gameplay related post-processing effects (e.g. lens flare, bloom, chromatic aberration, etc) as well as y-inversion. Note that we are continuing to work on an overhaul of the ingame menus to make them much more usable and presentable. Also note that the initial gamma calibration screen has been broken with our recent changes, so we will get this back asap. - The addition of a new sewer environment at Level 4 (just a bas...