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Phantasmal: Survival Horror Roguelike

Phantasmal: Survival Horror Roguelike Steam news

Eyemobi Ltd. | Apr 14, 2016 | game

Released

1players observed · 5 October 2026 - 21:31:27 UTC

IndieHorrorMultiplayerSurvival HorrorLovecraftianSteam Store

  • Latest observed players1 · 5 October 2026 - 21:31:27 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score45% positive

Phantasmal: Survival Horror Roguelike news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 5 October 2026 - 21:31:27 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score45% positive
  • Total reviews364
  • Release dateApr 14, 2016
  • DeveloperEyemobi Ltd.
  • PublisherEyemobi Ltd.

Genres: Indie

Company pages: Developer: Eyemobi Ltd.Publisher: Eyemobi Ltd.

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Phantasmal: Survival Horror Roguelike Steam news

Phantasmal: Survival Horror Roguelike news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Phantasmal Going Free - 28 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8618974%2F35234a54ca2702b32b09767ceb4d4338cfad520f.jpg Hi All, as the team has largely dispersed now and we won't be maintaining the game any more, we have decided to make the game free. Sadly we've not been able to devote much time to Phantasmal over the last couple of years as we would have liked. One of our biggest setbacks was having made the game in Unity 5.x and using multiple assets that couldn't be updated. Working with a 4-5 year old engine was difficult at the best of times. This came down to our initial relative inexperience at the time - we have learned a ton since then! Anyway, thank you to all of our supporters over the years. You've made this journey an incredible one. One of our collective dreams was to create an indie game. This was our passion project, and we couldn't have done this without you. We're not…

  • Build 2394505 now available (FPS Body) - 23 December 2017

    You can now look down and see your body and its shadow in the game: https://4.bp.blogspot.com/-RchMnYFpVQY/Wj2nHxU8sgI/AAAAAAAABy8/t1H2qutWRWIN1AePOsorykJyD6jKRwWyACLcBGAs/s1600/BodyFPS.jpg Also fixed some regressed bugs that caused items to not spawn.

  • Build 2394505 now available (FPS Body) - 23 December 2017

    You can now look down and see your body and its shadow in the game: https://4.bp.blogspot.com/-RchMnYFpVQY/Wj2nHxU8sgI/AAAAAAAABy8/t1H2qutWRWIN1AePOsorykJyD6jKRwWyACLcBGAs/s1600/BodyFPS.jpg Also fixed some regressed bugs that caused items to not spawn.

  • Build 2335966 is now live - 3 December 2017

    Hey All, Apologies to the incredible slowness in rolling out content updates. I've knuckled down and made a few changes to start with, and have some new rooms planned. In this update we have: - Volumetric Light has now been added to the main player's torch - A new rare Desert Eagle has been added to the game - it's very powerful, but also very loud and ammo is scarce! - New charging animations have been added for the pipe and the wood plank https://1.bp.blogspot.com/-XcCBxmF3CCs/WiNsJGdnsjI/AAAAAAAAByY/FmmFBX42UQsyYWoxLXfFNDJXVjRGKW3NACK4BGAYYCw/s1600/Desert%2BEagle.jpg https://4.bp.blogspot.com/-gbliEkj6ypU/WiNsJxPbD5I/AAAAAAAAByg/ump5Q1RXqCgiFD9m3WYOkj3LjrH2X7XPACK4BGAYYCw/s320/flashlight.jpg Huge thanks to: @sbobo and @wolfwood444 vel Bazi for reminding me to get the next bits in - this build is dedicated to you guys! ːsteamhappyː

  • Build 2335966 is now live - 3 December 2017

    Hey All, Apologies to the incredible slowness in rolling out content updates. I've knuckled down and made a few changes to start with, and have some new rooms planned. In this update we have: - Volumetric Light has now been added to the main player's torch - A new rare Desert Eagle has been added to the game - it's very powerful, but also very loud and ammo is scarce! - New charging animations have been added for the pipe and the wood plank https://1.bp.blogspot.com/-XcCBxmF3CCs/WiNsJGdnsjI/AAAAAAAAByY/FmmFBX42UQsyYWoxLXfFNDJXVjRGKW3NACK4BGAYYCw/s1600/Desert%2BEagle.jpg https://4.bp.blogspot.com/-gbliEkj6ypU/WiNsJxPbD5I/AAAAAAAAByg/ump5Q1RXqCgiFD9m3WYOkj3LjrH2X7XPACK4BGAYYCw/s320/flashlight.jpg Huge thanks to: @sbobo and @wolfwood444 vel Bazi for reminding me to get the next bits in - this build is dedicated to you guys! ːsteamhappyː

  • Update 21 Released: New Rooms - 17 September 2016

    https://scontent-syd1-1.xx.fbcdn.net/t31.0-8/14289880_774940192648093_5464541098547966120_o.jpg https://fbcdn-photos-b-a.akamaihd.net/hphotos-ak-xtp1/v/t1.0-0/q84/p280x280/14333620_774940112648101_3034285780333910738_n.jpg?oh=6482127b178643b76ff40f38285ef709&oe=588179F6&__gda__=1483691727_3dd4b53c4469775e34d8ea5050ca0c5f Hey All, Apologies for the delay - the new update has been released with the 2 new rooms. Unfortunately due to a version control error on our part we lost the previous changes. Thanks for your patience! Also we finally have @Iasperic's name up on the wall now too in the main room. Thanks to Iasperic for helping us sort out a major memory leak issue a while back! :PhantasmalSkull: Also massive shout out to the amazing video makers! I've been a bit preoccupied with a few other to-dos lately and haven't been checking the video section, but there are a ton of amazing videos…

  • Update 21 Released: New Rooms - 17 September 2016

    https://scontent-syd1-1.xx.fbcdn.net/t31.0-8/14289880_774940192648093_5464541098547966120_o.jpg https://fbcdn-photos-b-a.akamaihd.net/hphotos-ak-xtp1/v/t1.0-0/q84/p280x280/14333620_774940112648101_3034285780333910738_n.jpg?oh=6482127b178643b76ff40f38285ef709&oe=588179F6&__gda__=1483691727_3dd4b53c4469775e34d8ea5050ca0c5f Hey All, Apologies for the delay - the new update has been released with the 2 new rooms. Unfortunately due to a version control error on our part we lost the previous changes. Thanks for your patience! Also we finally have @Iasperic's name up on the wall now too in the main room. Thanks to Iasperic for helping us sort out a major memory leak issue a while back! ːPhantasmalSkullː Also massive shout out to the amazing video makers! I've been a bit preoccupied with a few other to-dos lately and haven't been checking the video section, but there are a ton of amazing videos…

  • Slight delays to the new content - 7 September 2016

    Hey Guys, Apologies in the delays to the new rooms! We've had some issues with our version control, which has resulted in the loss of a significant chunk of the new content. ːsteamfacepalmː We'll have to redo most of it again in the coming weeks, but it will be there! Sorry again for the hassle everyone, we will be back on track again soon. Ash

  • Slight delays to the new content - 7 September 2016

    Hey Guys, Apologies in the delays to the new rooms! We've had some issues with our version control, which has resulted in the loss of a significant chunk of the new content. ːsteamfacepalmː We'll have to redo most of it again in the coming weeks, but it will be there! Sorry again for the hassle everyone, we will be back on track again soon. Ash

  • Update 20: Major UI Overhaul, and Out-Of-Memory Fix - 30 June 2016

    Hey All, We’ve finally got the overhauled build ready! :PhantasmalSeeker: Here is a short video overview of the latest changes: https://youtu.be/_uFnkUqxA4w Apologies for the time it took to get sorted. A lot of fundamental changes were necessary to replace the deprecated UI we had, and upgrade to a much newer Unity version. The new UI should be a lot cleaner than the old one. :PhantasmalEye: We’ve also changed the fundamental structure of the level generation now, so hopefully this will address most of the memory issues that some users were having. Just note that with the new UI, we will have some teething issues. There are currently a couple of issues including the key mapping, which currently doesn’t take effect until the game is restarted. We’ll truck on and iron these out. We’ll also be looking at making those new room variants next! Once again thanks to our awesome, awesome player…

  • Update 20: Major UI Overhaul, and Out-Of-Memory Fix - 30 June 2016

    Hey All, We’ve finally got the overhauled build ready! ːPhantasmalSeekerː Here is a short video overview of the latest changes: https://youtu.be/_uFnkUqxA4w Apologies for the time it took to get sorted. A lot of fundamental changes were necessary to replace the deprecated UI we had, and upgrade to a much newer Unity version. The new UI should be a lot cleaner than the old one. ːPhantasmalEyeː We’ve also changed the fundamental structure of the level generation now, so hopefully this will address most of the memory issues that some users were having. Just note that with the new UI, we will have some teething issues. There are currently a couple of issues including the key mapping, which currently doesn’t take effect until the game is restarted. We’ll truck on and iron these out. We’ll also be looking at making those new room variants next! Once again thanks to our awesome, awesome player…

  • Demos at CCAsia - 15 May 2016

    https://1.bp.blogspot.com/-mbnCgQ9aEMI/Vzjn0UwpVPI/AAAAAAAABbs/hvG_TJ-HXm05QuvN1wA3vSnk_-QmzU0hwCLcB/s320/SNAP%2BJW.png http://asia.casualconnect.org/images/logo.png Hey guys, I'm due to go to Casual Connect Asia today for their Indie Dev Showcase in Singapore, so feel free to pop by if you're in the area! http://asia.casualconnect.org/ I'll also be documenting the trip, Phantasmal demo and the many other cool indie games that are on show there via Snapchat I'm a total noob at it - so will be a bit of a learning curve! :PhantasmalSkull:

  • Demos at CCAsia - 15 May 2016

    https://1.bp.blogspot.com/-mbnCgQ9aEMI/Vzjn0UwpVPI/AAAAAAAABbs/hvG_TJ-HXm05QuvN1wA3vSnk_-QmzU0hwCLcB/s320/SNAP%2BJW.png http://asia.casualconnect.org/images/logo.png Hey guys, I'm due to go to Casual Connect Asia today for their Indie Dev Showcase in Singapore, so feel free to pop by if you're in the area! http://asia.casualconnect.org/ I'll also be documenting the trip, Phantasmal demo and the many other cool indie games that are on show there via Snapchat I'm a total noob at it - so will be a bit of a learning curve! ːPhantasmalSkullː

  • Update 19.1 - Interim Fixes - 9 May 2016

    https://2.bp.blogspot.com/-s-44Sbdr8Qw/VzAf9hScQVI/AAAAAAAABbQ/nG9IzGziLfo746lYQGnlC_gbjTGXKGzlwCLcB/s320/supporter%2Broom.png Hey All, We’ve been hard at work on the Unity Engine upgrade, so I thought I’d sneak in a few bug fixes as well as the Supporters’ room in the meantime. This room is a huge thank you to our top players including some super star twitch streamers and youtubers. Apologies that we've been a bit slow with some of the bug fixes: we also have a conference in Singapore called Casual Connect Asia next week so we’ve been conscious about not breaking the game too! :PhantasmalSkull: Fixed Dr Room so that junkies can’t phase through the doors (they open now when they go through) Reduced player collider size Added Supporters’ room Reduced view bobbing by more than half to reduce nausea issues for some players Removed storeroom planks that couldn’t be picked up Fixed creature…

  • Update 19.1 - Interim Fixes - 9 May 2016

    https://2.bp.blogspot.com/-s-44Sbdr8Qw/VzAf9hScQVI/AAAAAAAABbQ/nG9IzGziLfo746lYQGnlC_gbjTGXKGzlwCLcB/s320/supporter%2Broom.png Hey All, We’ve been hard at work on the Unity Engine upgrade, so I thought I’d sneak in a few bug fixes as well as the Supporters’ room in the meantime. This room is a huge thank you to our top players including some super star twitch streamers and youtubers. Apologies that we've been a bit slow with some of the bug fixes: we also have a conference in Singapore called Casual Connect Asia next week so we’ve been conscious about not breaking the game too! ːPhantasmalSkullː Fixed Dr Room so that junkies can’t phase through the doors (they open now when they go through) Reduced player collider size Added Supporters’ room Reduced view bobbing by more than half to reduce nausea issues for some players Removed storeroom planks that couldn’t be picked up Fixed creature…

  • Phantasmal: Behind the Scenes Part 1 - 7 May 2016

    http://www.eyemobi.com/presskit/images/Street%20Stairs.png Hey Guys, I've been a bit crap with posting updates recently - we're still hard at work on the 64 bit build which is a big task at the moment. I thought I'd try something a bit different in the mean time and give you a sneak peek on some dev stuff: https://youtu.be/q6I-4jbgwiQ I add in a new room at the start with recognition for some of our biggest supporters. Feel free to let me know if there's other stuff you'd like to see for the future! Dope Fish has been an absolute star player recently adding in a wiki, lots of bug reports and screenshots. It was an honor for us to be able to have his as one of our players and include his name in the game! :PhantasmalSkull: I'd like to thank our other recent contributors: Sir.Culocane Nice Puppies Banzai Bonsai Marshalvs1 iKhu47 sbobo3113 And also our youtubers and streamers! Zalzar Dashi…

  • Phantasmal: Behind the Scenes Part 1 - 7 May 2016

    http://www.eyemobi.com/presskit/images/Street%20Stairs.png Hey Guys, I've been a bit crap with posting updates recently - we're still hard at work on the 64 bit build which is a big task at the moment. I thought I'd try something a bit different in the mean time and give you a sneak peek on some dev stuff: https://youtu.be/q6I-4jbgwiQ I add in a new room at the start with recognition for some of our biggest supporters. Feel free to let me know if there's other stuff you'd like to see for the future! Dope Fish has been an absolute star player recently adding in a wiki, lots of bug reports and screenshots. It was an honor for us to be able to have his as one of our players and include his name in the game! ːPhantasmalSkullː I'd like to thank our other recent contributors: Sir.Culocane Nice Puppies Banzai Bonsai Marshalvs1 iKhu47 sbobo3113 And also our youtubers and streamers! Zalzar Dashi…

  • Update 19: Higher Resolutions and Default Gamma Config Fix - 17 April 2016

    Hi Guys, As per the title we’ve pushed through a hotfix to help with an issue that is affecting some users. We’ve done a temporary work-around for gamma and brightness, so you may need to recalibrate when you start the game again. Remember you can always start the game after that and manually configure the gamma/brightness in the in-game menu (Esc->Options->Configure). You now have the ability to type in your gamma/brightness settings textboxes to fine tune the values. This change should hopefully solve the dark screen problem with new players. Note that although the current implementation isn’t ideal, we have a full UI overhaul planned in the next couple of weeks which will address most of these residual issues. We’ve included in this patch the inclusion of higher resolutions. Unfortunately we don’t have access to 4K monitors, so please check this out if you do. Let us know if this doe…

  • Update 19: Higher Resolutions and Default Gamma Config Fix - 17 April 2016

    Hi Guys, As per the title we’ve pushed through a hotfix to help with an issue that is affecting some users. We’ve done a temporary work-around for gamma and brightness, so you may need to recalibrate when you start the game again. Remember you can always start the game after that and manually configure the gamma/brightness in the in-game menu (Esc->Options->Configure). You now have the ability to type in your gamma/brightness settings textboxes to fine tune the values. This change should hopefully solve the dark screen problem with new players. Note that although the current implementation isn’t ideal, we have a full UI overhaul planned in the next couple of weeks which will address most of these residual issues. We’ve included in this patch the inclusion of higher resolutions. Unfortunately we don’t have access to 4K monitors, so please check this out if you do. Let us know if this doe…

  • Indie Streams Phantasmal! - 15 April 2016

    https://3.bp.blogspot.com/-ZeD8YUIfzXA/VxCgBmKuvnI/AAAAAAAABYg/rbiO0LTNNoErabJCg7SXW_-NvegvdOX3QCLcB/s320/i%2Bam%2BIndie%2Btwitch%2Bprofile%2Bcopy.png Hey guys Indie, an amazing and entertaining Twitch streamer, will be playing Phantasmal this coming Saturday 11AM PDT! I'll be on the show too, so drop by - it's going to be awesome! You can see Indie's announcement on Twitter here: @theRealIndie www.twitch.tv/indie

Patch notes and updates

S.noRelease datePatch nameGID number
123 December 2017Build 2394505 now available (FPS Body)4249665521681354199
23 December 2017Build 2335966 is now live4249665521681354296
317 September 2016Update 21 Released: New Rooms4249665521681354401
430 June 2016Update 20: Major UI Overhaul, and Out-Of-Memory Fix4249665521681354601
517 April 2016Update 19: Higher Resolutions and Default Gamma Config Fix4249665521681354992
611 April 2016Update 17.5: Mini-update4249665521681355383
79 April 2016Update 17: The Penultimate EA Build!4249665521681355586
83 April 2016Update 16: The "Almost There" Build4249665521681355687
922 March 2016Update 15: Bug Fix Extravaganza!4249665521681355877
1011 March 2016Update 14: Tons of New Achievements!4249665521681355981
115 March 2016Update 12, and Steam Full Release Date Announced!4249665521681356185
1219 February 2016Update 11: More Bug Fixes, and an Easter Egg!4249665521681356286
1316 February 2016Update 10: Bug Fixes and refinements4249665521681356407
147 February 2016Update 9: Final Feature Build with Lots of New Content!4249665521681356508
1529 January 2016Update 8 Sneak Preview (and shoutout to our star supporters!)4249665521681356602
1610 December 2015Update 7 is here finally after some delays4249665521681356708
1714 October 2015Update 6 Major Changes!4249665521681356806
185 September 2015Update 5 Now Out! (New Unity 5 enhancements)4249665521681356903
1923 August 2015Update 5 Preview Video4249665521681357000
209 August 2015Update 4 Released4249665521681357092

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