- Steam App
- Bubbly (4706340)
- Event type
- patch note
- Published
- 25 August 2026 - 21:42:58 UTC
- Source
- steam_community_announcements
BALANCE Long runs now end. Previously enemy health and your damage grew at exactly the same rate forever, so nothing could ever kill you and a run could not finish. Enemies no longer die to a single bullet in the late game. An enemy now costs the same number of hits deep into a run as it does at the start, so your power comes from your build - crit, weapon levels, pierce, chain, split, the multigun ring and fusions - instead of from a number that outruns everything. From minute 40 the pressure starts climbing. Enemies and bosses pull steadily ahead, so boss fights get longer and the board gets harder to hold. Around minute 50 it should feel stressful, and past minute 60 a single leak can end you. Your ONCOGENE damage now has a ceiling. It maxes out at x1e850, reached around minute 62. Once your damage is maxed, bosses stop dropping ONCOGENE trophies and drop 2 other bonus globes each ins...