- Event type
- patch note
- Published
- 4 February 2019 - 17:35:18 UTC
- Source
- steam_community_announcements
Hello and Happy Monday, just this last Friday we pushed another Redwall build which included a number of changes to the first two levels: -The second moving rat in the stealth maze now activates and deactivates accordingly -Sidle interacts have been cut and replaced -The "Retry" test issue for the Scent and Stealth courses has been resolved! Tests properly reset and save -Score Screen no longer reports untracked scores (anything that would read 0/0) -Improved Rat Navigation (they no longer attempt to walk through water) -Some Rat's have been given torches -NEW! Can now lock rat's in rooms using collected keys in the Catacombs -Addressed Lag Spikes in the Catacombs level -Fixed buggy Cameras for Squeeze doors and the transition to the Cellar in the Catacombs level -A smoother experience for the final boss level -Addressed some animation weirdness in rescued Refugees -Updated rats who enjo...