Patch Notes - #39986 - Nov 25th, 2019 — Indivisible Steam update #436991

Title screen build number 39986 General Added a 4th digit to the hits counter; new maximum is now 9999! After running up and attacking, characters now...

Steam App
Indivisible (421170)
Event type
patch note
Published
25 November 2019 - 22:44:08 UTC
Source
steam_community_announcements
Title screen build number 39986 General Added a 4th digit to the hits counter; new maximum is now 9999! After running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos. Hitting a sprite that's being grabbed now correctly deals armored damage to the victim without liberating it from the grab. Fixes a LOT of things. Fixed a sprite culling bug - stretched sprites are now properly displayed onscreen even if their origin is offscreen. More environment fixes! More credits fixes! We even sped them up so the end-game credits are a whole two minutes faster! And here you thought the excitement was dying down...!!!!!!!!!!! Upgrade/Ringsel info line at the top of Party Select no longer cuts off the end after you have enough upgrades/Ringsels to make the text really long....

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