Balance Pass — Slot Theory Steam update #4555636

Slot Theory 1.6.3 Endless wave length re-designed Deep endless waves grew without limit. Wave 100 on Normal was 881 enemies over 8 minutes, most of it...

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Slot Theory (4523160)
Event type
patch note
Published
6 September 2026 - 07:07:06 UTC
Source
steam_community_announcements
Slot Theory 1.6.3 Endless wave length re-designed Deep endless waves grew without limit. Wave 100 on Normal was 881 enemies over 8 minutes, most of it waiting. Each wave now has a spawn budget (about 60 s at wave 21, +1% a wave) and the enemy count fits inside it. To hold difficulty level, every endless wave trades HP for speed: HP down 2% a wave, speed up 0.5% a wave, compounding. Bosses ride the same curve. Wave (Normal)BeforeAfter 60255 enemies, 140 s242 enemies, 89 s 100881 enemies, 485 s360 enemies, 133 s Waves 1 to 23 are unchanged. Every endless wave is shorter, and neutral to slightly easier in difficulty. Existing leaderboard scores stand. Fixed: Split Shot was invisible on the Accordion Engine Split Shot was wired into the Accordion in 1.6.0, but drew no damage numbers, no hit flash and played no sound, so it looked like it still did nothing. It was picking targets and dealing ...

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