- Steam App
- Veil of Crows (601540)
- Event type
- patch note
- Published
- 9 June 2017 - 01:04:39 UTC
- Source
- steam_community_announcements
Battle scene - Cavalry now has a higher nav priority, meaning they push other units out of their way when charging. - Cavalry momentum 'mass' damage has been adjusted. - Minimum momentum damage needed when charging has been increased. - Archers friendly fire check re-evaluated when firing straight at the target. - Archers will now check a radius for friendly troops around their target when in cautious stance. reducing (but not preventing) friendly fire. - Units no-longer collide with ragdoll colliders. preventing units 'popping' up and down after killing an enemy. - Units in defensive stance have reduced damage from cavalry charges - spear units are immune to charge when defensive. - Start formation algorithm adjusted to prevent units from starting off the edge of the map in larger armies. - Sorted formation algorithm adjusted. - Line formation algorithm improved to create a square shape...