- Event type
- patch note
- Published
- 23 June 2020 - 05:41:42 UTC
- Source
- steam_community_announcements
Changelog: * Renamed the Stamina bar to 'Fatigue'. - Words cannot begin to describe how confusing the code was becoming due to having multiple Stamina leg genes and a Stamina phenotype stat which affected the Stamina loss in a Stamina energy bar with a variable Max Stamina. * Simplified the Fatigue bar mechanics. It will fall slowly while awake and rise slowly while asleep, and will no longer consume calories from Food to regenerate. * Complicatified the Oxygen bar mechanics. Oxygen will be consumed when performing exercise, and will replace Fatigue as a 'sprint bar'. - This means creatures will gasp for air when exhausted instead of passing out on the spot, which is a lot more logical (albeit less funny). * Fixed a crash when the Player Creature dies and the game tries to switch to a dead sibling. * Fixed a graphical glitch with the 'Mate' behavior sprite