- Event type
- patch note
- Published
- 7 December 2018 - 06:26:03 UTC
- Source
- steam_community_announcements
* Fixed bug causing uncontrollable population explosions when Automatic Population Control was set to "Niches" * Fixed crash when setting Time Acceleration to 0 while the "Energy" information panel was open * Fixed crash caused by new migration routine * Allowed "Energy" information panel to continue to display change information when paused * Adjusted "H&C" Automatic Population Control to keep the maximum population a bit further away from the creature cap