- Event type
- patch note
- Published
- 26 November 2018 - 09:00:58 UTC
- Source
- steam_community_announcements
* Significantly reduced tree regrowth rate * Reduced tree energy content * Balanced oxygen absorption of advanced head types to make them less OP. * Reduced growth cost of limbs. * Adjusted creatures to take speed into consideration when deciding whether to race others for a food source. * Increased the threshold at which Automatic Population Control starts raising food efficiency * Adjusted "H" menu to show only the basic three efficiency options if "Niches" isn't selected. * Fixed a bug preventing Automatic Population Control from maintaining the population below cap. * Fixed another clade-diagram related cause of crashes in long-running games. * Fixed crash if "Forest Density" was set to 0