Following Seas Hotfix 0.4.6 (Linux Performance Improvements) — Following Seas Steam update #512231

Fixed loading screen prompts often being cut-off on some resolutions. The main target of this update is Linux performance. Given the wide variety of...

Steam App
Following Seas (2895440)
Event type
patch note
Published
19 July 2026 - 16:25:41 UTC
Source
steam_community_announcements
Fixed loading screen prompts often being cut-off on some resolutions. The main target of this update is Linux performance. Given the wide variety of Linux setups, and my limited testing access, I can't guarantee these fixes will work for everyone -- would much appreciate feedback via email or discord. The last 1.X version of Following Seas averaged ~30 fps on my Steam deck, while the move to the 0.X setup along with the engine migration dropped things down to 2-3. Now, after 32 separate testing builds -- I average ~40fps on the steam deck. In terms of cause - it seems the physX changes introduced with Unity 6.X don't play well with Linux, especially when asynchronous scene's with physics objects are present. I've made a number of backend changes, and am optimistic that this will be a solid improvement for most systems, including PC, where I now reach 140fps on Waypoint.

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