- Steam App
- BrainBread 2 (346330)
- Event type
- patch note
- Published
- 7 June 2015 - 14:15:23 UTC
- Source
- steam_community_announcements
Fixed the no collide for same team players. Added no collide for zombies against zombies and zombie players, military against military and human players. Added the zombie rise animation and the zombie lifespan, this can be set using bb2_zombie_lifespan (minutes-float) Added a more smooth fade for the walkers. Added bb2_zombie_max which limits the amount of regular zombies in the game. Fixed a bug which would not allow you to use deploy_human or deploy_zombie as a spectator. Removed bb2_zombie_distance now that we use zombie lifespan instead of distance based lifespan to the nearest player. Added a new logical entity game_manager which allows the mapper to end the game or round when he/she wants to. Basically you give the manager a name, and input EndGame or EndRound with an integer parameter 0 or 1, 0 = humans have won and 1 = zombies have won. Added a new brush entity trigger_player_blo...