Update 0.6.9.151 - Combat Rebalance, Fast Travel Overhaul & Loading Screens — Clash of Adventurers Playtest Steam update #5787827

Combat Rebalance Armour keeps working, all the way up. Defense used to hit an invisible ceiling - past roughly 1.5x an attacker's Attack Power every...

Steam App
Clash of Adventurers Playtest (4936440)
Event type
patch note
Published
4 September 2026 - 21:23:46 UTC
Source
steam_community_announcements
Combat Rebalance Armour keeps working, all the way up. Defense used to hit an invisible ceiling - past roughly 1.5x an attacker's Attack Power every extra point of armour did nothing, because at least 25% of every attack always got through. Defense is now subtracted from incoming damage in full, so tank builds, shields and heavy armour keep scaling. Attacks always land for at least 1 damage so the hit still registers for aggro, threat and combat credit; genuine immunity - safe zones, party members, true damage-immunity effects - is untouched. Monsters of your own level are a consistent fight. Enemy damage used to assume you were wearing the heaviest armour in the game, which meant a level 1 mage with 12 health was taking around 9.7 from a Young Corrupted Frog and died outright to a critical. Enemy attack power is now calculated against the gear you are actually expected to own at your le...

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