patch 1.4.12 — Simmiland Steam update #618794

food values - added a food multiplier based on the amount of humans where food values are x2 with 0 humans and x1 with 10 or more humans - the spawn...

Steam App
Simmiland (932850)
Event type
patch note
Published
6 December 2018 - 14:50:05 UTC
Source
steam_community_announcements
food values - added a food multiplier based on the amount of humans where food values are x2 with 0 humans and x1 with 10 or more humans - the spawn countdown timer for new humans (infants) stops if there isn't enough food to support them - this means that food is less of a problem in the early game, but will keep it's intended "puzzle" for those that get to the late-game changes & fixes - fixed a pathfinding bug where items wouldn't get picked up - this was also indirectly the cause for some cases where humans were constantly idle/praying/eating. So that's fixed now as well! - fixed game freezing when a UFO is landing and there is no land in sight - added a double check before quiting/restarting from the menu - added a reset savefile option - added names for humans with a length of 5 letters (previously up to 4) - changed some compendium entries - chickens should be less talkative

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