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Simmiland

Simmiland Steam news

Sokpop Collective | Aug 15, 2018 | game

Released

13players observed · 24 September 2026 - 13:56:36 UTC

IndieSimulationGod GamePixel GraphicsCard GameSteam Store

  • Latest observed players13 · 24 September 2026 - 13:56:36 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Simmiland news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players13 · 24 September 2026 - 13:56:36 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews1,921
  • Release dateAug 15, 2018
  • DeveloperSokpop Collective
  • PublisherSokpop Collective

Genres: Indie, Simulation

Company pages: Developer: Sokpop CollectivePublisher: Sokpop Collective

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Simmiland Steam news

Simmiland news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • mac meteor crash - 14 July 2022

    Gave another go at fixing this issue where the game crashes when playing a meteor card on Mac. Let me know if it still doesn't work!

  • hotfix sustaining swamps etc. - 20 July 2021

    fixed a bug where humidity dropped back down to 50% making it very hard to sustain swamps.

  • hotfix (again) for humans getting evil too fast - 16 July 2021

    i removed humans becoming evil from not having too much food. apparently this used to be bugged, but i accidentally "fixed" it during adding the translations.

  • hotfix salt deposits and getting evil too fast - 12 July 2021

    - enabled salt deposits again - slowed down the nature decay when not having enough food with x0.25

  • hotfix - 6 July 2021

    fixed the crash that occurred in the new localization build

  • Chinese and Spanish translations! - 6 July 2021

    I found some time to implement the translations or Chinese and Spanish that the community made! You can change the language in the main menu.

  • Mac build fixed! - 8 July 2020

    finally figured out the problem. mac builds should work again.

  • 64-bit mac build - 13 March 2020

    uploaded a 64-bit build for macosx. however, i'm not a 100% sure it was the right version. let me know if there is something off.

  • patch 1.4.14 - 11 December 2018

    Quite a small patch this time. Thanks to you all for helping making the game better! changelog - fixed steam screenshot/pictures - fixed base/human info window glitches - fixed a achGet crash - changed some things so the reason to the 120 IQ cap doesn't seem like a bug to people anymore - fixed some minor issues - fixed some typos

  • patch 1.4.13 - 7 December 2018

    v-sync - added a v-sync option in options/settings - default is now OFF to fix the black screen people had (hopefully) - if your game is running suuuuuuuuuuuuuuuper fast, turn it ON! fixes - can't click on humans and other things anymore behind the cards - pausing the game now deselects your current card - added an option that saves the windows you have open and their positions - added an option to switch between window opaque and transparent styles

  • patch 1.4.12 - 6 December 2018

    food values - added a food multiplier based on the amount of humans where food values are x2 with 0 humans and x1 with 10 or more humans - the spawn countdown timer for new humans (infants) stops if there isn't enough food to support them - this means that food is less of a problem in the early game, but will keep it's intended "puzzle" for those that get to the late-game changes & fixes - fixed a pathfinding bug where items wouldn't get picked up - this was also indirectly the cause for some cases where humans were constantly idle/praying/eating. So that's fixed now as well! - fixed game freezing when a UFO is landing and there is no land in sight - added a double check before quiting/restarting from the menu - added a reset savefile option - added names for humans with a length of 5 letters (previously up to 4) - changed some compendium entries - chickens should be less talkative

  • patch 1.4.11 - 5 December 2018

    changelog - fixed the memory leak (out of memory fatal error) - poison berries now don't count for food is humankind doesn't have enough herbs - humans won't gather poison berries and harvest poison berry bushes anymore if there is a food shortage and they don't have herbs - raw meats will now also be picked up when there is a food shortage and the cookpot exists - flour will now also be picked up when there is a food shortage and the oven exists - humans won't harvest poison berry bushes anymore if they have more than +10 in the bank and herbs exists in the world - using the 1 - 6 hotkeys for windows will now close them if they are already open

  • patch 1.4.10 - 4 December 2018

    changelog - humans should now only mine ice blocks if they wear a shirt - lowered all food values - fixed church meteor crash - fixed the rocket looking for a portal crash - fixed meteor tile change crash - fixed playing endless -> going to menu -> playing classic with no save file results in endless mode - fixed cacti suggested in smelting compendium entry - fixed the sheep & bears compendium entries - fixed some memory leaks (out of memory error) - oil refinery doesn't need to be build on desert/sand anymore EDIT - also fixed "the colonies" and "creator of many things" achievements

  • patch 1.4.9! - 3 December 2018

    Hi all, here is the 1.4.9 patch! changelog: - you can now use inspect on items in the storage/base window UI - potentially fixed the font cut-off bug - potentially fixed tile bug upon loading a game - maaaaaybe fixed that "black screen though with sound"-bug people had (please let me know if it still persists!) - mankind will now pick up food that's lying around before starving even if their hunger bar is already depleted (added some kind of will to live i suppose) - humans should now pick up tools before crafting new ones (unless they can't reach them) - humans should now double check if food items are actually reachable - humans should now get stuck in a corner anymore trying to grab items that were blown all the way there - humans should now double check if an item is still reachable when gathering and will stop and do something else otherwise - fixed animal pathfinding crash - fixed…

  • Discord channel - 3 December 2018

    Hi everyone! While we are reading through all of the posts and comments and working on a patch for the issues reported, you can discuss the game in the Simmiland channel on our Discord! Join here https://discord.gg/kNpNYsY Thank you so much for the great response! We couldn't be happier!

  • patch 1.4.7 - 1 December 2018

    Quick patch: - fixed 'cooked drumstick' being referred to as 'seaweed' - fixed card count at the end showing the wrong amount - hopefully fixed the crash people reported in the forums - tried some things to get rid of the 'cut off text' bug, but i suspect i'll have to look for another font - changed the driver error message so that you can ignore it the patch isn't live yet for macosx, that will have to wait until monday! have a nice weekend

  • Simmiland released! - 30 November 2018

    Hi all, we are excited to announce Simmiland is finally released on Steam! There is a big content update compared to the old version of the game. Check out the previous announcement to see the details. If you encounter any bugs or have requests for any kind of content, please feel free to post it in the community hub and we will check it out! Thanks!

  • Simmiland coming out tomorrow! v1.4 changelog - 29 November 2018

    Simmiland is coming out tomorrow! Since the game was originally released on itch.io there are some notable changes to the game if you experienced it before. Here is the full v1.4 changelog: gameplay - added critters/animals - added bones/bone meal - added knife - added feather - added fire as a stepping stone (researches automatically if there is fire) - added cooking pot and a bunch of new food - added wool/wool spinning/clothing - added the tundra biome and snowfields biome - added ice (item), ice block (object) - added market - added town/city tiles - added hunting - added a bunch of new researches - added water as an item - added windmill + flour - added rice (random drop from market) - added sushi - added snakes - added bears and polar bears - added leather - added venom - added aliens - added plutonium - added spacetime research and the spacetime portal - mankind will build more v…

Patch notes and updates

S.noRelease datePatch nameGID number
114 July 2022mac meteor crash4937651144685542032
220 July 2021hotfix sustaining swamps etc.4204657340183419624
316 July 2021hotfix (again) for humans getting evil too fast4204657340168748459
412 July 2021hotfix salt deposits and getting evil too fast4036897704066372346
56 July 2021hotfix4032392655108171871
68 July 2020Mac build fixed!3444640809418974266
713 March 202064-bit mac build3893864668614089429
811 December 2018patch 1.4.142416641943190619319
97 December 2018patch 1.4.132416641943176119324
106 December 2018patch 1.4.122416641943172631585
115 December 2018patch 1.4.112416641943168862652
124 December 2018patch 1.4.102415515408487447994
133 December 2018patch 1.4.9!2415515408484149270
1429 November 2018Simmiland coming out tomorrow! v1.4 changelog2415515408468692685

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