May 22, 2026 — Gemion Function Steam update #621108

BARRY-350Bearly Legal (360+Attack) has a throw followup animation now with SFX and VFX, and each strength has their own use: - Light = longest range...

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Gemion Function (2212400)
Event type
patch note
Published
22 May 2026 - 22:56:20 UTC
Source
steam_community_announcements
BARRY-350Bearly Legal (360+Attack) has a throw followup animation now with SFX and VFX, and each strength has their own use: - Light = longest range - Medium = midscreen combos - Heavy = corner combos - EX = invincible, long range, and combosThrow Follow-up AnimationsCurrently, the only attack to have a throw follow-up animation is BARRY-350's command throw (360 input)Cortex Singular (236G) will behave as it was (it functions as a throw but will not transition to a new animation on hit)A single throw can transition to its follow-up animation on both enemies at the same timeThrow collision detection occurs before collisions of all other attacks (so, a throw will always win on a trade)Moves that start throw state: - Always full hitstun scaling - Do not increment number of hits - Do not increment hits for scalingIf a player has a currently active throw hitbox, they will be invulnerable to g...

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