- Steam App
- Glaze 3D (1527250)
- Event type
- patch note
- Published
- 23 August 2021 - 16:43:10 UTC
- Source
- steam_community_announcements
- implement dds loading for cubemap, 3d texture types - implement project file embedding for cubemap and 3d textures - Broad changes to texture handling. CPU-side data is kept concurrently with GPU-side data and updated along with it, allowing multi-threaded texture operations for textures. Mirroring texture data on both CPU/GPU sides allows texture access for both the CPU raytracer and GPU shaders. - change direct lighting from world space to view space for increased precision - add toggle for auto-conversion of textures at load time to 8-bit RGB values, which was previously the only option for loading. - several fixes to texture tools. See README.txt for more details.