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Glaze 3D

Glaze 3D Steam news

JH Strom | Jul 2, 2021 | game

Released

0players observed · 25 September 2026 - 11:42:48 UTC

Animation & ModelingDesign & IllustrationPhoto EditingUtilitiesGame DevelopmentSteam Store

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Glaze 3D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews1
  • Release dateJul 2, 2021
  • DeveloperJH Strom
  • PublisherJH Strom

Genres: Animation & Modeling, Design & Illustration, Photo Editing, Utilities, Game Development

Company pages: Developer: JH StromPublisher: JH Strom

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Glaze 3D Steam news

Glaze 3D news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • June 20, 2022 - Patch - 20 June 2022

    fixed several ui crashes for scene, graphics, etc windows.

  • Update - 9/12/2021 - 12 September 2021

    Many fixes and new features in this update: - an improved implementation of FXAA - a reimplenation of TAA - added toggle for SSR temporal accumulation - add fix to allow loading DX10 DDS textures (many DDS textures may still have issues, when in doubt convert your DDS textures to a non-compressed format ahead of time. Compressed data is not useable by the texture tools functions, hopefully at some point I will implement decompression algorithms for S3TC, etc compressed file data). - fix issue saving images to file - fix issue with texture tools 'alter texture' and several others for non-byte valued textures. In general, a lot of work went in to handling non-byte valued textures.

  • Nightly Build - 8/25/2021 - 25 August 2021

    Add progress bar UI for offline raytracer, minor improvements to offline raytracer code.

  • Nightly Build - 8/23/2021 - 23 August 2021

    - implement dds loading for cubemap, 3d texture types - implement project file embedding for cubemap and 3d textures - Broad changes to texture handling. CPU-side data is kept concurrently with GPU-side data and updated along with it, allowing multi-threaded texture operations for textures. Mirroring texture data on both CPU/GPU sides allows texture access for both the CPU raytracer and GPU shaders. - change direct lighting from world space to view space for increased precision - add toggle for auto-conversion of textures at load time to 8-bit RGB values, which was previously the only option for loading. - several fixes to texture tools. See README.txt for more details.

  • Nightly Build - 8/20/2021 - 20 August 2021

    Fixes to early draft version of the offline raytracer. For right now, ray casting is done without an acceleration structure. Code for a BVH node hierarchy is forthcoming. Also, for now this code does not utilize materials or material textures, which is soon to change. This is merely the first of many updates related to the offline raytracer.

  • Nightly Build - 8/19/2021 - 19 August 2021

    Fix project file save crash due to GL function call in thread, update from OpenGL 4.5 to 4.6. NOTE: this may require updating drivers. The change is worth it for the performance increase and improvements to anisotropic filtering. I'm working on code that will rollback to earlier versions if 4.6 is unavailable.

  • Minor Update - 8/17/2021 - 18 August 2021

    Implemented octahedral encoding for view/world normals in the gBuffer. This has somewhat streamlined normal handling, resulting in a minor performance boost. Also, this is similar to the way many modern renderers handling normal packing, so rendering will be more consistent with major apps.

  • Nightly Build - 8/17/2021 - 17 August 2021

    Slight optimization to deferred renderer.

  • Quick Fix - 8/11/2021 - 11 August 2021

    Fix issue with file picker's inability to navigate to the root directory above a drive.

  • Nightly Build - 8/11/2021 - 11 August 2021

    - Add UI for changing controls in the 'Preferences' window, with values loaded and saved when the program closes. - Fix some issues with black screens due to switching modes.

  • Nightly Build - 8/10/2021 - 10 August 2021

    - Added embedding for mesh data to project files. This may cause saving project files to be much slower, but this will allow the app to save projects with altered meshes. - Fix error thrown while recording screen and using any texture tool.

  • Quick Fix 3 - 8/8/2021 - 9 August 2021

    Fix issue loading skybox from project files.

  • Quick Fix 2 - 8/8/2021 - 8 August 2021

    fixes to screenshot saving and video recording

  • Quick fix - 8/8/2021 - 8 August 2021

    fix error caused by using the SSR texture due to incorrect internal formatting

  • Nightly Build - 8/8/2021 - 8 August 2021

    new features: - hardcode all FBOs to use 32-bit float textures (performance hit is worth it, half-float values are too imprecise to handle all cases for scene path tracing) - switch CPU-side matrix transform calculations for bounding boxes, cameras, and lights from float to double precision for more accuracy. Offline ray tracer will also share these values, and must use double precision. fixes: - fix flicker caused by failure to update inverse VP matrix properly deep in the code - fix issues with loading project files due to incorrect file path association with loaded mesh objects - fix issue auto-loading imported meshes to single node (previously, all nodes from entire scene would be copied to the created node causing overdraw)

  • Nightly Build - 8/5/2021 - 5 August 2021

    - fix issue with scene 'remove all' for materials just turns all materials into the default material. - fix issue with camera editor UI not allowing selection for multiple cameras. - fix issue where mesh tools do not display the selector UI - switch help marker to use help icon - adding albedo map will force removal of the diffuse map (and vice versa)

  • Minor Tweak - 8/4/2021 - 4 August 2021

    increased range of possible values for cone tracing aperture, which can fix issues in some edge cases with banding in shadows/GI. Cautionary tooltips are added next to these values to prevent users from unexpectedly causing extreme render slowdown.

  • Nightly Build - 8/4/2021 - 4 August 2021

    Minor fixes to offline raytracer, add 'fit to viewport' toggle for importing meshes.

  • Quick Fix - 8/2/2021 - 2 August 2021

    fix weird overlay issues with selection, fix node selection UI in node tools

  • Nightly Build - 8/2/2021 - 2 August 2021

    - add 'generate normal map' texture tool - add 'edge detection' texture tool - fix weather shader blend between regular sky and sunset

Patch notes and updates

S.noRelease datePatch nameGID number
120 June 2022June 20, 2022 - Patch6214419350718026126
212 September 2021Update - 9/12/20214020014731807308573
325 August 2021Nightly Build - 8/25/20214022264629333662086
423 August 2021Nightly Build - 8/23/20214022264629326708717
520 August 2021Nightly Build - 8/20/20214022264629315127006
619 August 2021Nightly Build - 8/19/20214022264629310474935
718 August 2021Minor Update - 8/17/20214022264629306069116
817 August 2021Nightly Build - 8/17/20214516534149073238530
911 August 2021Quick Fix - 8/11/20214040278393512997164
1011 August 2021Nightly Build - 8/11/20214040278393511236038
1110 August 2021Nightly Build - 8/10/20214032396530958782378
129 August 2021Quick Fix 3 - 8/8/20214032396530953425718
138 August 2021Quick Fix 2 - 8/8/20214032396530952999810
148 August 2021Quick fix - 8/8/20214032396530952465745
158 August 2021Nightly Build - 8/8/20214032396530951242150
165 August 2021Nightly Build - 8/5/20214032396530940214803
174 August 2021Minor Tweak - 8/4/20214032396530938141669
184 August 2021Nightly Build - 8/4/20214032396459855346129
192 August 2021Quick Fix - 8/2/20214038025597327429553
202 August 2021Nightly Build - 8/2/20214038025597326218288

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