- Steam App
- Glaze 3D (1527250)
- Event type
- patch note
- Published
- 18 August 2021 - 00:38:34 UTC
- Source
- steam_community_announcements
Implemented octahedral encoding for view/world normals in the gBuffer. This has somewhat streamlined normal handling, resulting in a minor performance boost. Also, this is similar to the way many modern renderers handling normal packing, so rendering will be more consistent with major apps.