- Event type
- patch note
- Published
- 16 March 2025 - 14:57:19 UTC
- Source
- steam_community_announcements
Character Additions and Changes Combat NPCs now have a ready check for exiting the base to the wilds. They need full vitals and equipment. Combat NPCs will now head to the lowest HP teleporter as they exit. Combat NPCs can now have an order to repair teleporters. Added loot zone object order. Added study zone object order. Add bypass lock and pick lock order. Added scavenge zone object order. Added search zone order. Added view order. Added loot corpse order. Added orders for dealing with hostile zone objects (monstrous growths). Monsters can plant and tend their monstrous growths (if they have the skills). Added orders for dealing with passable and not-passable obstacles. (The only option for passable is scavenge.) Added move if attacked order based on hostile combat type. Coward moves away from the threat if possible, Culler moves to the lowest threat attack, Bruiser and Challenger mov...