- Steam App
- Super Lumi Live (667760)
- Event type
- patch note
- Published
- 4 July 2019 - 22:52:19 UTC
- Source
- steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2F075c9c139875beb681998d513d4d69d12b21854b.png Hi, Just a small update to some areas of the game. The 3 most notable changes are force feedback support (only took nearly 2 years for a basic feature!), path triggers now working correctly and any level from the main campaign can be loaded into the editor for reference and remixes. Game Path triggers now initialise before all other entities which fixes the double restart platform bug found in 3-1 Eleventry. However, the acid pool in the first section on 3-6 Shaft no longer behaves correctly after respawning at a checkpoint so the acid will just stay at the bottom since it wasn't really meant for gameplay. Plasma shooters (First seen in 3-1 Eleventry) now flash and beep when they can't see Lumi. This should make it a little fairer to time dodging them. Added force feed...