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Super Lumi Live

Super Lumi Live Steam news

Gemi Games | Sep 5, 2017 | game

Released

0players observed · 7 October 2026 - 03:51:39 UTC

ActionAdventurePrecision PlatformerPlatformerDifficultSteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Super Lumi Live news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews38
  • Release dateSep 5, 2017
  • DeveloperGemi Games
  • PublisherGemi Games

Genres: Action, Adventure

Company pages: Developer: Gemi GamesPublisher: Gemi Games

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Super Lumi Live Steam news

Super Lumi Live news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.7.12 - Miscellaneous tweaks - 5 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2F075c9c139875beb681998d513d4d69d12b21854b.png Hi, Just a small update to some areas of the game. The 3 most notable changes are force feedback support (only took nearly 2 years for a basic feature!), path triggers now working correctly and any level from the main campaign can be loaded into the editor for reference and remixes. Game Path triggers now initialise before all other entities which fixes the double restart platform bug found in 3-1 Eleventry. However, the acid pool in the first section on 3-6 Shaft no longer behaves correctly after respawning at a checkpoint so the acid will just stay at the bottom since it wasn't really meant for gameplay. Plasma shooters (First seen in 3-1 Eleventry) now flash and beep when they can't see Lumi. This should make it a little fairer to time dodging them. Added force fee…

  • Update 1.7.0 - Tokenless Mode - 15 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2F277b0c582e6378fcba3e59025a4b9f8df23e53c7.png Hi everyone, It's been a long day so I'll let the change log below do all the talking :) New Game Plus (Tokenless mode) You can now choose to play any campaign without any silver or gold tokens appearing in the levels and without any token tolls blocking your way. It can be unlocked for all profiles if you have at least one save game which has completed the game. The leaderboards used are a bit different for tokenless mode given the shorter route. The changes are: Level Clear - Unchanged. Ace Level Clear - N/A. Map Total - Unchanged. Ace Map Total - N/A. Campaign Clear -> TL Game Clear. All Levels Clear -> TL All Levels. 100% Clear -> N/A. Gold Clear -> TL Gold Clear. 200% Clear -> TL 200% Clear. Map Screen Season map medals have been moved and made smaller to create…

  • Upcoming price change and ESA sale! - 4 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2Fc60e09f9a7f3436a0ab959998e2be8763f088337.png Just want to give a heads up for anyone thinking of buying Super Lumi Live or for anyone who has already purchased it within the last 14 days and can still refund. The base price of the game will change from $9.99 to $5.99 in the upcoming weeks! That's not all though because Super Lumi Live will also have a massive 75% off sale in July lasting for 2 weeks! This is to celebrate GameguySD being submitted into the ESA Marathon for an Any% speedrun of the game. The sale will be from 14th - 28th July. Also, don't miss out on the event itself from 19th - 28th July and donate towards the Swedish Alzheimer’s Foundation while watching some awesome speedruns! GameguySD's Any% run will commence on 23rd July at 23:02 UK BST or 15:02 US EDT over on ESA stream 2 Thanks for reading,…

  • Update 1.6.25 - GPU memory optimisation - 1 June 2019

    Changes Render textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB. The pause menu has mostly returned to its previous version. The restart level button has moved away from the bottom three quit level buttons. Also, the restart speedrun button has been moved from the pause menu to the options menu and no longer deletes the save game. Several UI text changes. Speedrun timers are no longer rendered with bloom and have been made slightly smaller and darker. Removed one of the two checkpoints that were situated very close together on 3-5 After Hours. Thanks, Marios.

  • Update 1.6.23 - View Totals hotfix - 27 May 2019

    Just a quick hotfix for the View Totals UI and the final level S-Rank medals will no longer appear on the "View Totals" screen if one hasn't been earned yet. Removed "300 / 300" text for Silver Token. It now reads the correct totals. Fixed levels appearing in the wrong order. Added up and down input to switch between Seasons. Changed the size of the time rank numbers on the level scores. Added null check for uploading replays as I found a case where completing a level threw a null exception. Added a new checkpoint on A-Boss (The Incredible Finale) at the start of the 6th area (the one with spikes and plasma shooters). Marios.

  • Update 1.6.21 - Replay fix and View Totals screen - 27 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2Fe473e721e220cd068fe37672bfd5d229f01e0497.jpg Hi, Fixing the replays turned out to be less tricky then I originally thought they would be so I decided to start work on a UI window I've always wanted in the game. The new UI isn't working exactly as intended and it needs some improving but it's working and shows a numerical breakdown of the Campaign, Season and Level scores. Replays Fixed the timescale controls being active on the pause screen when watching a replay. Fixed replays going crazy when a manual respawn is contained within the replay. Checkpoints are always active during replays. Deaths during replays have a three second auto-respawn timer. UI Renamed "Campaign Progress" button to just "Progress". Renamed "Progress" from the Campaign Progress menu to "Season Totals"; Added View Records button to the Prog…

  • Update 1.6.15 - Hotfix for 1.6.14 - 22 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2F9a6ccb2b0d750230dd174da1f61ede20d6635834.png Hi, just a quick hotfix for progression percentages and replay playback. Fixed progress percentage calculation showing half the value it should be. This was to cap it to 100% if platinums haven't been unlocked yet but the weights were multiplied by 100 instead of 200. The calculated percentage is limited to 100% until you unlock platinum times (Get an S-Rank or get all the 3-Star medals) or gain a single level Ace. Fixed replay time manipulation. Up and down to speed up or slow down playing back replays works correctly now. Removed faulty death/restart statistics from the level clear screen when in replay mode. Limited sprite trails to only spawn a maximum of 10 sprites per frame. This is stop crashing when too many are created during a frame from wonky playback of re…

  • Update 1.6.14 - Many things - 22 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2Fc60e09f9a7f3436a0ab959998e2be8763f088337.png Hi, I really wanted to finish the Workshop integration with the season editor but decided to release this update early because of the optimisation listed below. It's a strong candidate for the stuttering issues around screen transitions, especially for larger profiles containing loads of replays. Season Editor added to the game! The ability to create your own campaigns is now available! The ability to share and play them is not yet available but will be priority number one for the next update. Optimisation The map and game screen code was littered with SaveProfile functions which saved progress to your drive after each achievement. This worked well for smaller profiles but since giving profiles the ability to store multiple game saves, this will have contributed to th…

  • Update 1.6.13 - Fixed stuttering issue - 14 May 2019

    Patch notes: - Added the option to switch between windowed, borderless fullscreen and exclusive fullscreen modes. Exclusive fullscreen mode might not be ideal for 2 screen set-ups but it should almost completely eliminate the stuttering issue that some computers exhibit. It seems that XNA possibly doesn't play nice in windowed and fullscreen borderless modes. - You can now pause the game during the Ready and Respawn states. - Leaderboard labels no longer use platinum for 1st place and is now the more normal colour scheme of gold, silver, bronze and, for the rest of the top ten, cyan. Also the top ten scores' size are constant but still slightly bigger than the rest. - The Steam Rank display above your level time on the map screen also doesn't use platinum for first place. - The right hand level cleared button now says "Continue" instead of "Back to Map" as I think it reads a little bett…

  • Update 1.6.11 - Editor help and Optimisations - 12 May 2019

    Level Editor - Changed the start, editor start and finish locations to centre left of entire map. - Most of the state of the editor will not reset to default upon entering the editor. - Added shortcuts information in the level editor which can be shown and hidden with the key 'H'. The information is only available for tiles, objects and start/end modes at the moment but most modes follow a similar shortcut theme. UI and memory optimisation update (1st pass) - The title, map and game screens have had many memory allocation issues removed which should help with the stuttering problems. For the curious, you can show GC memory usage via the video menu. - Many texts have been optimised to pre-allocate memory instead of using concatenation which generates waste memory requiring stutter producing clean ups. - UI windows are no longer updated and their render targets are no longer drawn when th…

  • Update 1.6.4 - Quality of life improvements - 20 April 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2F3a8b1dece8e61a5ec6a0648e9bab8933568a087e.png This update took slightly longer to get done than I would've liked on the account that a virus decided to visit us to squat here for a while. They are fascinating yet horrible little things. Anyway, only a few fixes and additions this time but I would like to tackle the performance issues next as the random lag spikes seem to be getting worst, at least for me. Fortunately I have finally found a very nice looking free profiler which will hopefully help a lot with finding performance and memory issues. Leaderboards - Added a new leaderboard for the total aced season time. The first time you load this version of the game ALL your times will be resubmitted. This procedure will save the remaining uploads upon exiting the game and resume them the next time you play. Fixes -…

  • Patch notes v1.6.1 - Level editor, Assist mode removed and more. - 28 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2F075c9c139875beb681998d513d4d69d12b21854b.png Hi, So this began as kind of a strange update with the removal of a feature but since I was quite productive, for a change, I decided to finally update the level editor to work through the release build of the game instead of a seperate one. Unfortunately, the game doesn't support playing custom maps at the moment which is why I haven't added the map editor also. I didn't want to delay the other updates any longer so I figured the level editor would give you guys plenty to get to grips with. Also currently, custom levels can only be played through the editor but a full Steam workshop solution will be the final goal for the editors. Other changes include the aforementioned removed feature which is the assist mode option. To be more precise though assist mode is now alw…

  • Super Lumi Live v1.5.3 (Assist mode, Toll changes and lots more) - 22 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2Fc60e09f9a7f3436a0ab959998e2be8763f088337.png Hi, It has been a while since the last update but I'm happy to say that there's a lot packed into this one! The biggest changes to the game come mostly from wanting to make the campaign a little easier for the first playthrough but also to provide a better speedrunning experience. The best choice in this situation is to include an unlockable speedrun mode for the main campaign and this would be great but I feel keeping the game a singular experience instead of split between two modes simplifies the overall feel and presentation. I instead settled on two major changes to the game which I've explained in the gameplay section below. Other changes include a few tweaks on some levels to tidy up any missed loose ends. This included ceilings which look like they could be a s…

  • Update 1.4.3 (Season 5 Gold Token fixes) - 1 January 2018

    Hi, It's been a short while since the last update so here's a small one to fix a few outstanding issues and to implement a few quality of life improvements suggested to me. I hope you've all had a lovely Christmas Holiday and wish you all a prosperous New Year! Changes 5-Boss' third token is now correctly marked as the third token and not a duplicate of the first. 5-B (Side Way Round) is no longer missing a third token. Removed the white dot that appears on Energy Disc launchers as they are priming to launch a disc. The respawn button now triggers respawning after dying in addition to the jump button. The map screen now resizes the silver tokens text appropriately to how many tokens are in the level. This only affects one level in the game. Map Progress UI has been renamed to Seasons Progress. Also, all the percentages which aren't 100% are now slightly darker for better readability. Ti…

  • Update 1.4.3 (Season 5 Gold Token fixes) - 1 January 2018

    Hi, It's been a short while since the last update so here's a small one to fix a few outstanding issues and to implement a few quality of life improvements suggested to me. I hope you've all had a lovely Christmas Holiday and wish you all a prosperous New Year! Changes 5-Boss' third token is now correctly marked as the third token and not a duplicate of the first. 5-B (Side Way Round) is no longer missing a third token. Removed the white dot that appears on Energy Disc launchers as they are priming to launch a disc. The respawn button now triggers respawning after dying in addition to the jump button. The map screen now resizes the silver tokens text appropriately to how many tokens are in the level. This only affects one level in the game. Map Progress UI has been renamed to Seasons Progress. Also, all the percentages which aren't 100% are now slightly darker for better readability. Ti…

  • Update 1.4.1 - Leaderboard hotfix - 16 November 2017

    Hi, I had a slight mishap and left out a zero on the minutes calculation for the game clear leaderboards. My bad :) This made the leaderboard show 10 times as many minutes for the game clear catagories! Fortunately I won't have to wipe the game clear leaderboards again as this only affected the display of those times. The new times that have been reuploaded are correct and match the previous entries from the old seconds-based leaderboards. This hotfix will display the minutes correctly now but also I've placed a boolean flag in the profiles so that the best game clear time from each profile only gets sent to the leaderboard upload queue once. This should help keep the queue down. Thanks for reading! Marios.

  • Update 1.4 out now - Replay Sharing - 14 November 2017

    Hi, Replay sharing added! A screenshot is created with each replay and shows a graph with your X and Y speed over time. A secondary screenshot is also made showing a larger version of the graph so you can directly compare runs from different replays. Features Replays can now be uploaded and subscribed to (downloaded) using Steam's workshop functionality. Replay UI has been improved and now shows replays from other game saves, profiles and now of course from workshop subscriptions. Consolidated achievements and statistics into a new window and added a new button to take you to the map progress window where you can see all the percentages for each Season as well as use this window to warp directly to a Season. Added option to the main map menu which will warp you to any visited season. Fixes/Improvements On level 3-7 (Futile) the final section has been adjusted to feel less random. In-gam…

  • Update 1.4 out now - Replay Sharing - 14 November 2017

    Hi, Replay sharing added! A screenshot is created with each replay and shows a graph with your X and Y speed over time. A secondary screenshot is also made showing a larger version of the graph so you can directly compare runs from different replays. Features Replays can now be uploaded and subscribed to (downloaded) using Steam's workshop functionality. Replay UI has been improved and now shows replays from other game saves, profiles and now of course from workshop subscriptions. Consolidated achievements and statistics into a new window and added a new button to take you to the map progress window where you can see all the percentages for each Season as well as use this window to warp directly to a Season. Added option to the main map menu which will warp you to any visited season. Fixes/Improvements On level 3-7 (Futile) the final section has been adjusted to feel less random. In-gam…

  • Update on upcoming version 1.4 - Replay Sharing - 10 November 2017

    Hi, A few days ago I finished implementing a basic system to upload and download replays via the Steam Workshop. I wanted to have a meaningful screenshot for the uploads so a screenshot similar to one above is created for every replay uploaded. It displays a bunch of replay data including a graph of your x and y speed over time. The replay and ghosts window has also been given a much needed update. From v1.4 it will show all the replays from your other saves, other profiles and subscribed replays from the Workshop. I'm in the process of refining a few remaining UI elements and handling any remaining errors or failures during Workshop interaction but if all goes well I should have a patch out by Friday 17th Nov! I'm also looking into implementing a new game mode which will remove all Silver and Gold Tokens and the Token Tolls on the Season maps. This will have to probably wait until v1.5…

  • Update on upcoming version 1.4 - Replay Sharing - 10 November 2017

    Hi, A few days ago I finished implementing a basic system to upload and download replays via the Steam Workshop. I wanted to have a meaningful screenshot for the uploads so a screenshot similar to one above is created for every replay uploaded. It displays a bunch of replay data including a graph of your x and y speed over time. The replay and ghosts window has also been given a much needed update. From v1.4 it will show all the replays from your other saves, other profiles and subscribed replays from the Workshop. I'm in the process of refining a few remaining UI elements and handling any remaining errors or failures during Workshop interaction but if all goes well I should have a patch out by Friday 17th Nov! I'm also looking into implementing a new game mode which will remove all Silver and Gold Tokens and the Token Tolls on the Season maps. This will have to probably wait until v1.5…

Patch notes and updates

S.noRelease datePatch nameGID number
15 July 2019Update 1.7.12 - Miscellaneous tweaks2436926440593956072
215 June 2019Update 1.7.0 - Tokenless Mode2408777766642994277
31 June 2019Update 1.6.25 - GPU memory optimisation2400895196212921968
427 May 2019Update 1.6.23 - View Totals hotfix2408775863533704206
527 May 2019Update 1.6.21 - Replay fix and View Totals screen2408775863531990832
622 May 2019Update 1.6.15 - Hotfix for 1.6.142408775863515507271
722 May 2019Update 1.6.14 - Many things2408775863513875263
814 May 2019Update 1.6.13 - Fixed stuttering issue2405397525622236325
912 May 2019Update 1.6.11 - Editor help and Optimisations2405396896217676097
1020 April 2019Update 1.6.4 - Quality of life improvements2434668385552872411
1128 November 2018Patch notes v1.6.1 - Level editor, Assist mode removed and more.2415515408463753619
121 January 2018Update 1.4.3 (Season 5 Gold Token fixes)4249665521687643828
1316 November 2017Update 1.4.1 - Leaderboard hotfix2486412956102714101
1414 November 2017Update 1.4 out now - Replay Sharing4249665521687643922
1529 October 2017Update 1.3.5 (Delete save hotfix)4249665521687644146
1629 October 2017Update 1.3.5 (Delete save hotfix)2140759684353671130
1723 October 2017Update 1.3.3 (Full leaderboard support)4249665521687644271
1821 October 2017Update 1.3.1 (Leaderboard hotfix)4249665521687644385
1921 October 2017Update 1.3.1 (Leaderboard hotfix)3111284858376311034
2019 October 2017Update 1.3.0 (Basic leaderboards!)4249665521687644480

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