Update 1.6.15 - Hotfix for 1.6.14 — Super Lumi Live Steam update #661667

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2F9a6ccb2b0d750230dd174da1f61ede20d6635834.png Hi, just a quick hotfix for...

Steam App
Super Lumi Live (667760)
Event type
patch note
Published
22 May 2019 - 11:11:01 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30175028%2F9a6ccb2b0d750230dd174da1f61ede20d6635834.png Hi, just a quick hotfix for progression percentages and replay playback. Fixed progress percentage calculation showing half the value it should be. This was to cap it to 100% if platinums haven't been unlocked yet but the weights were multiplied by 100 instead of 200. The calculated percentage is limited to 100% until you unlock platinum times (Get an S-Rank or get all the 3-Star medals) or gain a single level Ace. Fixed replay time manipulation. Up and down to speed up or slow down playing back replays works correctly now. Removed faulty death/restart statistics from the level clear screen when in replay mode. Limited sprite trails to only spawn a maximum of 10 sprites per frame. This is stop crashing when too many are created during a frame from wonky playback of rep...

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