- Steam App
- Tranzient (903910)
- Event type
- patch note
- Published
- 12 November 2019 - 16:27:29 UTC
- Source
- steam_community_announcements
v 0.01.00.66 Audio processing distributed evenly over available cores, previously it would move to the next core when the current one is saturated Fixed some issues with building scenes/songs from step sequencer loops of differing lengths Dragging oneshots together now creates a kit Dragging loops together still makes a scene Fixed click due to garbage collection. When lots of sounds were allocated and then freed, there could be a click when garbage collected. Now garbage collection occurs more frequently. World now fades in and out on loading sessions (including audio fadein/out) Fixed a bug where disabled/enabling an audio effect during play caused the wrong audio effect name to be displayed Fixed volume not being applied on clone and load clips.