Patch version 1.0.16 — Telepath Tactics Liberated Steam update #690966

In today's patch, it's 99% bug fixes and a couple of nice little quality of life updates: -- fixed: on rare occasions, the game's internal AI timer...

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Telepath Tactics Liberated (1849820)
Event type
patch note
Published
7 April 2022 - 19:26:48 UTC
Source
steam_community_announcements
In today's patch, it's 99% bug fixes and a couple of nice little quality of life updates: -- fixed: on rare occasions, the game's internal AI timer could get ahead of the "end combat sequence" timer, resulting in the AI not being informed that a non-turn-ending attack had been completed, which would lead the AI to treat the attacker as not having used an attack yet, in turn leading to one or more extra attacks. (The fix was pushed earlier today as a hotfix, version 1.0.15a.) -- before the start of the player's turn, the game now performs a check to ensure that no essential characters are going to immediately die from burning, poison, drowning, etc.--if they are, the game will not let the player save the game. -- the skill editor now changes the appearance of some of its input fields for Create skills to make it easier for users. -- the skill editor now has a Units submenu you can browse ...

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