Update 304646 for Serious Sam VR: The Second Encounter is released! — Serious Sam VR: The Second Encounter Steam update #719177

Here are the changes... Gameplay: - Fixed enemies playing idle sounds instead of footstep sounds on every walk cycle. - Ammo cannot be picked if there...

Steam App
Serious Sam VR: The Second Encounter (552460)
Event type
patch note
Published
17 May 2017 - 13:36:08 UTC
Source
steam_community_announcements
Here are the changes... Gameplay: - Fixed enemies playing idle sounds instead of footstep sounds on every walk cycle. - Ammo cannot be picked if there is already a maximum amount in the inventory. - Fixed some non-spawning enemies on LotB. - Double colt was playing mirrored animations in some cases. Fixed. - For some reason, the Highlander Reptiloids spawned a small, green blood decal when killed, instead of the big red puddle as they did in SSHD (and their regular reptiloids do). Fixed. - Pillars in the Khnum boss' room in LotB can be destroyed by the boss again. - Fixed some items disappearing after load game in rare cases. Multiplayer: - Fixed enemies prefering the first player in the list in coop in some rare cases. - Fixed multiplayer desync issues if vr_fVRWeaponPitchAdjustment used on clients. Menus: - Serious Sam games now have the Benchmark menu, just like Talos did. - Moved gra...

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