Playtest patch notes for July 19 2026 - Day 5: "Balancing Act" — Roguefort Playtest Steam update #726071

Roguefort Playtest - 0.9.0 Big one this time - a couple days worth of heavy dev work packed into one patch. The headline is a full combat and balance...

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Roguefort Playtest (4930770)
Event type
patch note
Published
19 July 2026 - 09:23:14 UTC
Source
steam_community_announcements
Roguefort Playtest - 0.9.0 Big one this time - a couple days worth of heavy dev work packed into one patch. The headline is a full combat and balance overhaul - the danger curve, armor, evasion, backstab and loot all got reworked so that going deep actually means something and the numbers stop breaking at the top end. On top of that: a ground-up dungeon variety pass, the next act of the main story, a findable-shops sweep through towns, and a stack of the detailed reports you all sent after 0.8.9 (thank youuuu). As always I've tried to itemise everything and answer it with an eye for detail and legibility, so we can chat further about the nitty gritty if anyone wants to. Also, I like to archive it here for antiquity. The balance changes are a large swing on purpose, so if any of it feels off - too soft, too spiky, a floor that shouldn't be that lethal - tell me the zone and I'll dial it i...

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