v1.0.6 — Daily Dial-In: Leaderboards, New Modes & a Fat Stack of QoL — The Drawn Hour Playtest Steam update #7644046

One wire. One day. Everyone on it — and now, so many more ways to run it. The wire hardens — everywhere Difficulty was rebalanced around one idea: the...

Steam App
The Drawn Hour Playtest (4915440)
Event type
patch note
Published
12 July 2026 - 19:36:16 UTC
Source
steam_community_announcements
One wire. One day. Everyone on it — and now, so many more ways to run it. The wire hardens — everywhere Difficulty was rebalanced around one idea: the deeper you go, the harder it gets, and it never resets. Enemies now grow steadily stronger with every fight instead of softening at each new chapter — and the climb keeps compounding all the way down into DEAD AIR. Chapter 1 still eases you in; by the end it's a real fight, and the map shows a THREAT reading so you can watch it rise. Co-op scales the same way. And co-op can now KEEP LISTENING too: clear the Chapter 4 warden together and the host can lead the party into the endless descent, just like solo. Everything single-player can do, multiplayer can now do. THE JACKPOT — press your luck A new node haunts the map: a slot machine with real 3D reels. Gamble your GOLD (win doubles it, three-of-a-kind JACKPOT triples it, lose the lot), feed...

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