- Steam App
- Stellar Tactics (465490)
- Event type
- patch note
- Published
- 27 May 2017 - 19:06:51 UTC
- Source
- steam_community_announcements
0.077 This week was all about tuning combat, stability and general fixes. Combat scales nicely now and is a challenge at the default difficulty. Scaling kicks in when your team is on average level 5 and continues to ramp up in difficulty. I'll be adjusting this more as time goes by. Here are the notes: FIXED: Resolved a rare team member movement lockup. FIXED: Movement breadcrumb was disappearing while in combat - specifically when attacking occasionally with melee weapons. FIXED: When loading a save game while not at the main menu, load times are faster. FIXED: Enemies with rocket launchers now correctly switch to secondary weapons in all cases FIXED: In some cases enemies could not be attacked if in close proximity to walls and other objects with melee and ranged weapons. FIXED: Left clicking the reload icon when out of combat now reloads the selected team members active weapon, not th...