Build #303 Notes (1/25/2015) — Colossal Kaiju Combat™: Kaijuland Battles Steam update #816288

Gameplay Fixes Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup...

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Colossal Kaiju Combat™: Kaijuland Battles (290810)
Event type
patch note
Published
26 January 2015 - 01:23:40 UTC
Source
steam_community_announcements
Gameplay Fixes Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all. Charge and Weapons set to different reaction classes. Weapon knockbacks increased in many cases. Weapons now affect prone monsters. Balance Fixes Robokomododon's Power + Away increased in damage. Weapon damage reduced by 50% while monsters are Charging or Ducking. Komododon's Quick + Toward (sweep) now functional. Komododon's Fierce + Up (overhead) improved. Robokomododon's extreme resistance to Explosive attacks has been removed.

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