- Event type
- patch note
- Published
- 26 January 2015 - 01:23:40 UTC
- Source
- steam_community_announcements
Gameplay Fixes Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all. Charge and Weapons set to different reaction classes. Weapon knockbacks increased in many cases. Weapons now affect prone monsters. Balance Fixes Robokomododon's Power + Away increased in damage. Weapon damage reduced by 50% while monsters are Charging or Ducking. Komododon's Quick + Toward (sweep) now functional. Komododon's Fierce + Up (overhead) improved. Robokomododon's extreme resistance to Explosive attacks has been removed.