Build #270 Notes (11/17/2014) — Colossal Kaiju Combat™: Kaijuland Battles Steam update #816291

Our Tuesday & Thursday play sessions were VERY successful - we hope to continue seeing such great turnouts! The data & ensuing discussion led to a...

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Colossal Kaiju Combat™: Kaijuland Battles (290810)
Event type
patch note
Published
17 November 2014 - 20:13:09 UTC
Source
steam_community_announcements
Our Tuesday & Thursday play sessions were VERY successful - we hope to continue seeing such great turnouts! The data & ensuing discussion led to a number of specific fixes - particularly the jump tweak & Charge input change. Note that the previous Charge input still functions normally - you can tap Roar, then tap it again at the proper moment to Charge. But now you can simply press & hold the button to begin Charging - much simpler to describe! There can be tactical reasons to delay your Charge, but we'll leave that as an exercise for advanced players. Gameplay Fixes: Many animations cleaned up (Magnarok knockdowns, Robokomododon's Idle) Robokomododon's Hop Back improved Robokomododon's basic Chain attacks reduced in damage. Robokomododon's fist collision spheres increased in size. Robokomododon's two-fisted attacks updated with better collision timing. Charge input adjusted - now simply...

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