- Event type
- patch note
- Published
- 17 November 2014 - 20:13:09 UTC
- Source
- steam_community_announcements
Our Tuesday & Thursday play sessions were VERY successful - we hope to continue seeing such great turnouts! The data & ensuing discussion led to a number of specific fixes - particularly the jump tweak & Charge input change. Note that the previous Charge input still functions normally - you can tap Roar, then tap it again at the proper moment to Charge. But now you can simply press & hold the button to begin Charging - much simpler to describe! There can be tactical reasons to delay your Charge, but we'll leave that as an exercise for advanced players. Gameplay Fixes: Many animations cleaned up (Magnarok knockdowns, Robokomododon's Idle) Robokomododon's Hop Back improved Robokomododon's basic Chain attacks reduced in damage. Robokomododon's fist collision spheres increased in size. Robokomododon's two-fisted attacks updated with better collision timing. Charge input adjusted - now simply...