Patch Alpha 0.55 "Commander and Range Checks" — Blood of Magic Steam update #87768

Alrighty, we got another big combat mechanic again. This time we have range checks for abilities, commander units, and “Look Out, Sire!” traits. First...

Steam App
Blood of Magic (426590)
Event type
patch note
Published
9 January 2016 - 01:07:40 UTC
Source
steam_community_announcements
Alrighty, we got another big combat mechanic again. This time we have range checks for abilities, commander units, and “Look Out, Sire!” traits. First, let me show you a picture of the battlefield, with drawn in zones. Below the picture I will explain each zone and it’s function. http://i.imgur.com/57Abaso.jpg -Frontline: The frontline is a preferable spot for melee units. Any unit in the frontline can only strike units from within the Melee Zone. In addition, frontline units can be attacked by melee units from the range zone. Units in the frontline can also attack units in the range zone if no enemy exists in the melee zone. In addition, units in the frontline that flee will have a chance to rally back from the range zone before running into the retreat zone. Ranged attacks (Thrown and Certain Spells are exempt) will not be able to fire from this zone. -Melee Zone: The melee zone consis...

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