- Event type
- patch note
- Published
- 12 November 2015 - 15:15:22 UTC
- Source
- steam_community_announcements
This just in -STOP- need to keep news short -STOP- too many new games out there -STOP- fixed some things -STOP- more network and performance improvements -STOP- Fixed Weapon Spawners not working correctly on clients under certain circumstances. Nerfed Bouncy Bombs a bit by reducing their damage, but added a real fuse with sparkles and sound to it. Buffed the Laser with more damage, since it's more of an aiming-weapon which should indeed hurt when hit. Fixed colors not being correct on Rockets sometimes. Reworked the way character animation is being processed and propagated, thus saving a bit on network traffic. Hammer-Updates: the mousewheel-up hammer now hits the ground, applies damage, forces knockback, spawns a decal and stays in its place for a moment before disappearing. Q+E rotation hammers stay the same, mousewheel-down hammer is currently disabled due to being overhauled as well....