Update: Damage Numbers! — BOSSGARD Steam update #907617

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32812278%2F0786d2f203a6dfc72dc6fa4fd180b862f4d7691b.png Ew, math. But math feels good...

Steam App
BOSSGARD (865980)
Event type
patch note
Published
18 June 2019 - 17:11:56 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32812278%2F0786d2f203a6dfc72dc6fa4fd180b862f4d7691b.png Ew, math. But math feels good. Numbers feel good. Big number feel good. We've been talking about this for a while and our quest to provide our players with better, more accurate feedback has led us to the conclusion that numbers are, well, important. So now every time your little Viking or giant plunger smashes another living thing, damage will be shown in big bold numbers. Take note that only successful hits yield the much sought-after numbers. But wait there's more! Introducing CRITICAL HITS This was mandatory since merely adding numbers with no variety in values felt stale. Now every few hits, based on a frequency of our choosing, your blows have a chance of being critical hits. (Needless to say this works extremely nice in combination with the Berzerk Rage) https:/...

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